A Serious Suggestion ~ Travis's and Demon's Perks Idea

Is this Idea Working Out for the Server?

Yes
9
75%
No
3
25%
 
Total votes: 12
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myback
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A Serious Suggestion ~ Travis's and Demon's Perks Idea

Post by myback »

UPDATE 11/04/2013 - This is Being Worked On (What's been done has been listed)

Perks [In-Beta]

Hello Players, Admins, and Owners. Today I would like to present an idea that I believe is underrated and should seriously be considered.
Remember the Rainbow Trail you added to the store a while back? That it's something different than cosmetic trails for donators and could be bought in the deathrun store.
I decided posting this because I feel that it has a lot of potential, and could give Many players a reason to keep playing. The good part is that these affects don't give a higher advantage of gameplay.

Team Fortress 2 Examples: Botkiller Weapons, Robro 3000, many MISC. Items.
============================================================================================================================
Demon wrote:
Perks

Unlocked perks at 200 hours = +5HP, +1HP Each 30 seconds (Only if hurt).
Unlocked perks at 400 hours = + 15 Suit, +6HP, +2HP Each 30 seconds (Only if hurt).
Unlocked perks at 600 hours = Invisible for 3 seconds, +7HP, 30 Suit.
Unlocked perks at 800 hours = Unlimited Sprint (5 seconds), Double jump (2 uses each round).


And so on. These perks are unlocked each 200 hours and can be brought by points.
The better the perk the more expensive it is.
Source: http://www.area51cheatserver.com/forums ... =20#p33286

Demon's side of the perks idea was creative, yet a bit on the overpowered side, Which isn't really needed.
============================================================================================================================
Cpt.Travis wrote:
ant_8490 wrote:List any changes you want for DEATHRUN in a simple and easy to understand way here. It can be ANYTHING: about the deathrun mod, maps, admins, etc...

Anything other than a suggestion, or a serious comment about a suggestion that was made, will be considered banable, so DO NOT DIVERT THIS TOPIC!
Special models for players after time spent in the server like this:
500 hrs- unlock a special model
750 hrs- another special model
etc
or like from
from 500-1000-1500
or perhaps something lower like
100-400-800-1200-1600
Source: http://www.area51cheatserver.com/forums ... =20#p33242

What I liked about Travis' post is that people can get something (Models,Trails, ETC.)that isn't just for donators, like the Rainbow Trail in the store.
============================================================================================================================
Suggestions Pool
Spoiler
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Cpt.Travis wrote:Well behind my main idea was to make people wanna play more, here are my suggestions of perks:

50hrs- Stunstick: This should be low on hours so most people can get access to it, and it isn't unfair because stunstick isn't necessarly better than the crowbar.

100hrs- Extra Points from gifts 500-600

200hrs- Special music .wav unlocked: Just add a music wav like "who let the dogs out" and make it play for 10 sec.

300hrs- 20% Points increase from intels

400hrs- Squeek sound every time you die

500hrs- Koba model

600hrs- Pan sound everytime you hit some1

700hrs- Explode yourself then cool effects appears out from the body

800hrs- Black cock from lego world omega model

900hrs- Jedi laser sword

1000hrs- Sonic model

1100hrs- Custom effects script 1 time each map

1200hrs- More .wav music and sounds unlocked: Like "ricky roll" and a "lol" sound.

1300hrs- Smileys unlocked: You can now use smiley in the in-game chat

1400hrs- Shoulder plates: If you find any shoulder plates models.

1500hrs- Luigi model

1600hrs- You can make Your lugi model 10 or 20% bigger(like he ate a shroom)

1700hrs- Changing color between red and yellow on the luigi model(like he ate a fire plant)

1800hrs- You can throw out fire balls: Only like a effect no dmg inplemented.

1900hrs- Bever tail

2000hrs- Mario model

2100hrs- You can throw out Lightning(like Darth vader): Just a effect, no dmg inplemented

2200hrs- *no lifer* sign before your name, cannot be disabled.
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Ideas for Perks

Spoiler
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These effects are merely cosmetic, but differ from the donator cosmetics, and won't give you a bigger winning chance.

What's the Point of This?: Enjoy playing deathrun while on the other hand people who want something for playing get it.

20 Hours - New Store Option: Model changing color every second from one color to another. Available in the store once you have 20 hours. (Enable/Disable)

50 Hours - Stunstick: This should be low on hours so most people can get access to it, and it isn't unfair because stunstick isn't necessarly better than the crowbar. (Enable/Disable)

75 Hours - When you're hurt, you get some kind of a trail (For Only 3 Seconds) (Ability to Enable/Disable)

100 Hours - Unlocks Drugged Mode, just like sm_drug, only client side(and maybe a variant too, like in Roleplay) and announcement of being drugged won't show in public chat. (Ability to Enable/Disable)

150 Hours - Unlocks the ability to participate in a points raffle. (/raffle Menu)

250 Hours - Unlocks a special hat for the hat menu. (In the /hats Menu)

400 Hours - Ability to Spray an extra decal like this. (/spraydecal, Ability to Enable/Disable)

500 Hours - Unlocks a special model that is not available to donators. (Enable/Disable)

750 Hours - Unlocks a colored *VET* tag that prints next to your name in the chat. (Ability to Enable/Disable)

900 Hours - Jedi laser sword replacement for Crowbar (Ability to Enable/Disable)

1000 Hours - Unlocks the SANIC Model (or a variant) (Because the original sonic model crashed) http://www.area51cheatserver.com/forums ... =17&t=5474

1100 Hours - Unlocks the Ability to have Colored Name in chat (Not colored Text) (Ability to Enable/Disable)

1250 Hours - If you're in the server, Intels have a 1% More chance of spawning, if there's enough players in the server. (Passive)

1500 Hours - Unlimited Sprint usage for Three Seconds Each Round. (/sprint Command)

1800 Hours - Beaver Tail. (Enable/Disable)

2000 Hours - Unlocks a Mario Model (Enable/Disable)

In addition, perhaps a command that shows the perks you've unlocked and enabled/disabled: /perks
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What's Been Done:

20 Hours - Stunstick, you can Enable/Disable it (which will take affect next round start) through a chat command, /perks.

Chat Commands:

/perks[Beta]: Brings up the Perks Menu in which you can enable/disable Perks you've unlocked.

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Color Key:
Spoiler
Show
Plain White/Black = Suggested By Me
Red = Suggested By DemonX
Blue = Suggested By Cpt.Travis
Positive Feedback is appreciated, along with constructive criticism on current content, suggestions, and how to make this idea even better to possibly get it implemented. Image
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Last edited by myback on Mon Nov 04, 2013 9:31 pm, edited 10 times in total.
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by Peter Brev »

Interesting.
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by Snoap »

Sounds cool, I think we should get something for spending so much time on the server.
The activity might increase, because people want a special perk.
EDIT: Brain was off, the text was written like a retard.
Last edited by Snoap on Sun Aug 04, 2013 5:35 pm, edited 1 time in total.
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by myback »

Snoap wrote:Sounds cool, I think we should get something for spending so much some on the server.
The activity might increase, because people want a special perk.
Indeed, that's why I liked it so much, It benefits all types of players
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by SuperNovaX »

Snoap wrote:Sounds cool, I think we should get something for spending so much some on the server.
The activity might increase, because people want a special perk.
He's got a point. Would be nice to have either way though.
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by [GR]Manlord TD »

Not such a bad idea!
I am Manlord, for every person I DESTROY it's just another giant step for MANLORD kind.

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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by ant_8490 »

All good ideas, but its going to take some time to code it all out. I will let Nick know as well so maybe he can start on it during the week.
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by FalZen »

Also give stuff to high donators :D
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by Cpt.Travis »

ant_8490 wrote:All good ideas, but its going to take some time to code it all out. I will let Nick know as well so maybe he can start on it during the week.
2000hrs- Mario model pls!!
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by Cpt.Travis »

Well behind my main idea was to make people wanna play more, here are my suggestions of perks:

50hrs- Stunstick: This should be low on hours so most people can get access to it, and it isn't unfair because stunstick isn't necessarly better than the crowbar.

100hrs- Extra Points from gifts 500-600

200hrs- Special music .wav unlocked: Just add a music wav like "who let the dogs out" and make it play for 10 sec.

300hrs- 20% Points increase from intels

400hrs- Squeek sound every time you die

500hrs- Koba model

600hrs- Pan sound everytime you hit some1

700hrs- Explode yourself then cool effects appears out from the body

800hrs- Black cock from lego world omega model

900hrs- Jedi laser sword

1000hrs- Sonic model

1100hrs- Custom effects script 1 time each map

1200hrs- More .wav music and sounds unlocked: Like "ricky roll" and a "lol" sound.

1300hrs- Smileys unlocked: You can now use smiley in the in-game chat

1400hrs- Shoulder plates: If you find any shoulder plates models.

1500hrs- Luigi model

1600hrs- You can make Your lugi model 10 or 20% bigger(like he ate a shroom)

1700hrs- Changing color between red and yellow on the luigi model(like he ate a fire plant)

1800hrs- You can throw out fire balls: Only like a effect no dmg inplemented.

1900hrs- Bever tail

2000hrs- Mario model

2100hrs- You can throw out Lightning(like Darth vader): Just a effect, no dmg inplemented

2200hrs- *no lifer* sign before your name, cannot be disabled.
Last edited by Cpt.Travis on Mon Aug 05, 2013 6:57 am, edited 1 time in total.
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by Aya »

I love your ideas, Travis ;D
Also I love how colorful these letters are lol
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by Cpt.Travis »

Aya wrote:I love your ideas, Travis ;D
Also I love how colorful these letters are lol
My first time using color letters I think
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by Anonymous »

I really like this idea, ;o it might gain alot of popularity to the server! :)
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by myback »

Thanks for the feedback everyone and thank you Travis for posting all of your ideas, I'll make sure to add them to the main post.

For Future Suggestions: Make sure like all the posts above to keep your suggestions and perks entirely cosmetic, we want to make players want to play more, yet keep the fairness of the game. And when I mean cosmetic, it means all just for looks, cosmetics won't impact the gameplay. Things that DO impact gameplay such as critical hits or +50 suit won't be accepted.
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Re: A Serious Suggestion ~ Demon's Perks Idea

Post by Demon »

DiehardLego wrote:I really like this idea, ;o it might gain alot of popularity to the server! :)
That's why I suggested this in the first place... but the topic got locked... >.<