*steals idea*[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
C:
*steals idea*[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
I DONT CAAAAAAARE!myback wrote:*steals idea*[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
C:
Srsly its not that bad of an idea, just requires a new area, teleport, ambient generic(god no...not played everyewhere...), and env explosions - done[GR]Left4Ana wrote:I DONT CAAAAAAARE!myback wrote:*steals idea*[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
C:
Lol
Make a trap where there is two giant speakers on either side of the room. When you trigger the trap, two tv screens will drop down and block both exits and the speakers will play 'never gonna give you up' while the TVs show the music video.[GR]Left4Ana wrote:I DONT CAAAAAAARE!myback wrote:*steals idea*[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
C:
Lol
My goal is anti-rush but still fun for all (Yeah it's a high-ish goal but Meh.)myback wrote:( ruins idea of map being rushed tho )
I have a square spawn room and in the corner is a tele to credits room where I'd list names similar to thisJohn Freeman wrote:Well,a simple "Thanks to John Freeman for some traps idea", somewhere in the map,not like if I was the mapper or the co-creator,but not very hidden neither (If you put my traps in your map).
Ok ! That's all right.Stuntman0007 wrote:My goal is anti-rush but still fun for all (Yeah it's a high-ish goal but Meh.)myback wrote:( ruins idea of map being rushed tho )I have a square spawn room and in the corner is a tele to credits room where I'd list names similar to thisJohn Freeman wrote:Well,a simple "Thanks to John Freeman for some traps idea", somewhere in the map,not like if I was the mapper or the co-creator,but not very hidden neither (If you put my traps in your map).And that's where my super-trails would be too :3
- Creator
Stuntman0007
People who helped with SDK
^^^^^
Trap Ideas
^^^^^
Heeermahgerd is..is it a...an easteregg to 1984 ?shadowslayer wrote:[GR]Left4Ana wrote:Make a trap where there is two giant speakers on either side of the room. When you trigger the trap, two tv screens will drop down and block both exits and the speakers will play 'never gonna give you up' while the TVs show the music video.myback wrote: I DONT CAAAAAAARE!
Lol
Nice.Stuntman0007 wrote:And that's where my super-trails would be too :3
I like rushin around but I find challanges more fun than seeing how fast I can do somethingJohn Freeman wrote:I have some other traps in my mind if you want a non-rush map.Me too thoses "rushing maps" are running on my nerves lol^^
i know right?Cpt. Goomba wrote:Nice.Stuntman0007 wrote:And that's where my super-trails would be too :3
Trap 1: You make a small room where you gotta swim, then, in the water, you make lasers triggered by the combine.Stuntman0007 wrote:I'll go ahead and throw my new bhop ending idea out there,
ctrl+c ctrl+v the normal bhop from any map but make it much larger, make the platforms solid, and add a trigger_push above them.
The whole thing would take up maybe 1000x1000x500 or something and add water everywhere to take out fall damage
So people would bounce around and air strafe, Just as easy (sorta) but different than what we see all day :3
(haven't tested trigger_push to see if it's actually what i want it to be but i can later)