Deatrun trap and ending ideas

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myback
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Re: Deatrun trap ideas

Post by myback »

[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
*steals idea*
C:
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[GR]Left4Ana
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Re: Deatrun trap ideas

Post by [GR]Left4Ana »

myback wrote:
[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
*steals idea*
C:
I DONT CAAAAAAARE!
Lol
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myback
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Re: Deatrun trap ideas

Post by myback »

First of all: 500 :D
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[GR]Left4Ana wrote:
myback wrote:
[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
*steals idea*
C:
I DONT CAAAAAAARE!
Lol
Srsly its not that bad of an idea, just requires a new area, teleport, ambient generic(god no...not played everyewhere...), and env explosions - done
gonna be last trap in map
maybe I should put ur name on the wall for such an idea :D LOL

Back on Topic: you can try putting these two ideas into traps
  • maybe a caution trap, like barrels ( ruins idea of map being rushed tho )
    some sort of elevator or func train trapm with a platform moving
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Brotherhood Of Nod
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Re: Deatrun trap ideas

Post by Brotherhood Of Nod »

I am thinking about resuming Aushwitz :|

Or...nawp. But srsly...
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I made dis.
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shadowslayer
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Re: Deatrun trap ideas

Post by shadowslayer »

[GR]Left4Ana wrote:
myback wrote:
[GR]Left4Ana wrote:OOOOh,
Like the floor gets red and if a rebel stands there when it gets red, he will be teleported in a area and it will sing Friday, and after 10 seconds they will die cause their EARS WOULD EXPLOAD!
*steals idea*
C:
I DONT CAAAAAAARE!
Lol
Make a trap where there is two giant speakers on either side of the room. When you trigger the trap, two tv screens will drop down and block both exits and the speakers will play 'never gonna give you up' while the TVs show the music video.
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Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
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Stuntman0007
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Re: Deatrun trap ideas

Post by Stuntman0007 »

myback wrote:( ruins idea of map being rushed tho )
My goal is anti-rush but still fun for all :D (Yeah it's a high-ish goal but Meh.)
John Freeman wrote:Well,a simple "Thanks to John Freeman for some traps idea", somewhere in the map,not like if I was the mapper or the co-creator,but not very hidden neither (If you put my traps in your map).
I have a square spawn room and in the corner is a tele to credits room where I'd list names similar to this
  • Creator
    Stuntman0007
    People who helped with SDK
    ^^^^^
    Trap Ideas
    ^^^^^
And that's where my super-trails would be too :3
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commander fury
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Re: Deatrun trap ideas

Post by commander fury »

Stuntman0007 wrote:
myback wrote:( ruins idea of map being rushed tho )
My goal is anti-rush but still fun for all :D (Yeah it's a high-ish goal but Meh.)
John Freeman wrote:Well,a simple "Thanks to John Freeman for some traps idea", somewhere in the map,not like if I was the mapper or the co-creator,but not very hidden neither (If you put my traps in your map).
I have a square spawn room and in the corner is a tele to credits room where I'd list names similar to this
  • Creator
    Stuntman0007
    People who helped with SDK
    ^^^^^
    Trap Ideas
    ^^^^^
And that's where my super-trails would be too :3
Ok :) ! That's all right.
shadowslayer wrote:
[GR]Left4Ana wrote:
myback wrote: I DONT CAAAAAAARE!
Lol
Make a trap where there is two giant speakers on either side of the room. When you trigger the trap, two tv screens will drop down and block both exits and the speakers will play 'never gonna give you up' while the TVs show the music video.
Heeermahgerd is..is it a...an easteregg to 1984 ?

-----------------------------------------------------------------------------------------------------

Otherwise :

I find good that you could add some eastereggs to films, books, and even other games/maps, so it add some mysteries ;) Contact me in steam, i'll tell you my ideas. ([GR]John Freeman).

I have some other traps in my mind if you want a non-rush map.Me too thoses "rushing maps" are running on my nerves lol^^
But well, I'm going to be late at school so I tell you later !
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Re: Deatrun trap ideas

Post by Peter Brev »

Stuntman0007 wrote:And that's where my super-trails would be too :3
Nice.
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Re: Deatrun trap ideas

Post by Stuntman0007 »

John Freeman wrote:I have some other traps in my mind if you want a non-rush map.Me too thoses "rushing maps" are running on my nerves lol^^
I like rushin around but I find challanges more fun than seeing how fast I can do something
Cpt. Goomba wrote:
Stuntman0007 wrote:And that's where my super-trails would be too :3
Nice.
i know right?
*copies super-trail from Solar*
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[GR]Left4Ana
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Re: Deatrun trap ideas

Post by [GR]Left4Ana »

Hehe.
SOMEONE SHOULD MAKE A PEWDIEPIE MAP :D
Like a trap with barrels and when they expload, Pewds goes BARRELS!
And so on with the PDP memes ^^
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Re: Deatrun trap and ending ideas

Post by Stuntman0007 »

I'll go ahead and throw my new bhop ending idea out there,

ctrl+c ctrl+v the normal bhop from any map but make it much larger, make the platforms solid, and add a trigger_push above them.
The whole thing would take up maybe 1000x1000x500 or something and add water everywhere to take out fall damage
So people would bounce around and air strafe, Just as easy (sorta) but different than what we see all day :3
(haven't tested trigger_push to see if it's actually what i want it to be but i can later)
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Peter Brev

Re: Deatrun trap and ending ideas

Post by Peter Brev »

Stuntman0007 wrote:I'll go ahead and throw my new bhop ending idea out there,

ctrl+c ctrl+v the normal bhop from any map but make it much larger, make the platforms solid, and add a trigger_push above them.
The whole thing would take up maybe 1000x1000x500 or something and add water everywhere to take out fall damage
So people would bounce around and air strafe, Just as easy (sorta) but different than what we see all day :3
(haven't tested trigger_push to see if it's actually what i want it to be but i can later)
Trap 1: You make a small room where you gotta swim, then, in the water, you make lasers triggered by the combine.
Trap 2: Make a part where you gotta jump and make a platform and then make it spin on y and x direction.
Trap 3: Make under the floor with a metal texture so we can see the fan, a make it push up into spikes, don't forget to put a trigger_hurt under the spikes.
Trap 4: Try making a mouse controlled system. I can make you one because explaining is too long.
Trap 5: Make a neuro-toxin trap where you trap rebels into a room and you make an ambient_generic with a custom sound: Glados laughing.
Trap 6: You make a brush and tie it to a func_brush, in its options, go to "Solidity" and select "Always solid", then make it change red so it kills players and turn it back 255 255 255 after a certain time.
Trap 7: One of a trap I was going to use but w/e. One a side, make like 7 toilets, then make a trigger brush and tie it to trigger_push. Change speed like 1250 and go to flags and select pushable and physics. Make a trigger_hurt of 1 unit on the other side, where toilets are going to land and make it start disabled and enable it when toilets will hit trigger so it correctly kills rebels.
Trap 8: For a pewdiepie trap, make explosive barrels.
Trap 9: Make a tube that you gotta crouch and make start fire in it.