Conflicts of having a server in two games

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JoshN0S
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Conflicts of having a server in two games

Post by JoshN0S »

Ive noticed since you (ant & maybe nick) made a tf2 server the cheat server hasnt had too many players... and most of the friends i have go to the tf2 server now , and so the cheat server isnt really fun because there isnt many noobs to permban anymore, yesterday (the whole day i was on there was only about 6 total players.
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ant_8490
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Re: Conflicts of having a server in two games

Post by ant_8490 »

oh yeah.... who goes in the tf2 server? i havent seen anyone in it
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JoshN0S
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Re: Conflicts of having a server in two games

Post by JoshN0S »

ant_8490 wrote:oh yeah.... who goes in the tf2 server? i havent seen anyone in it
well even if no one goes to it ive noticed a lot of people i know have started going to it ever since you made a server in tf2
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Re: Conflicts of having a server in two games

Post by ant_8490 »

Almost all of the cheat/build servers on hl2dm are gone or dont have many ppl playing anymore. Ever since that update, people keep on thinking that everything is gone, or nothing works, but thats not the case. So idk, many people who stopped playing will come bac and realize that everything is fine. Although there were a bunch of ppl in there today.

The cheat/build server averages around 100 unique clients per day, and the deathrun server averages around 300 unique clients per day.
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Re: Conflicts of having a server in two games

Post by Jack »

ant_8490 wrote: The cheat/build server averages around 100 unique clients per day, and the deathrun server averages around 300 unique clients per day.

So, you tell all the players?
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Re: Conflicts of having a server in two games

Post by ant_8490 »

Jack wrote:
ant_8490 wrote: The cheat/build server averages around 100 unique clients per day, and the deathrun server averages around 300 unique clients per day.
So, you tell all the players?
Based on the ranklist pages, when sorted my "today" only.
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Re: Conflicts of having a server in two games

Post by Jack »

ant_8490 wrote:
Jack wrote:
ant_8490 wrote: The cheat/build server averages around 100 unique clients per day, and the deathrun server averages around 300 unique clients per day.
So, you tell all the players?
Based on the ranklist pages, when sorted my "today" only.

Ok :)
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Re: Conflicts of having a server in two games

Post by Sonic »

Joshua wrote:
ant_8490 wrote:oh yeah.... who goes in the tf2 server? i havent seen anyone in it
well even if no one goes to it ive noticed a lot of people i know have started going to it ever since you made a server in tf2
No, it started since the deathrun server started.
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Re: Conflicts of having a server in two games

Post by Ryan »

Why not change the tf2 server to a CSS server? You would get more players, therefore more donations to pay for any switching costs :P
There are more than 3x as many players on css lol.
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Re: Conflicts of having a server in two games

Post by Sonic »

[GR]Ryan wrote:Why not change the tf2 server to a CSS server? You would get more players, therefore more donations to pay for any switching costs :P
There are more than 3x as many players on css lol.
Counter-Strike: Source sucks, tf2 is better 10 times, you just need to change the server from 2fort to something special like mariokart or something cool.
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JoshN0S
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Re: Conflicts of having a server in two games

Post by JoshN0S »

Sonic wrote:
[GR]Ryan wrote:Why not change the tf2 server to a CSS server? You would get more players, therefore more donations to pay for any switching costs :P
There are more than 3x as many players on css lol.
Counter-Strike: Source sucks, tf2 is better 10 times, you just need to change the server from 2fort to something special like mariokart or something cool.
The new css isnt that good. but the old one was better than tf2. and now tf2 could pass hl2dm at this rate , because valve rapes everything, they'll rape the whole steam next :o but tf2 in my opinion isnt really that great , i mean bad animation for fingers , who's fingers are that fucking big? :shock: even the hulk's hands aren't bigger than heavy's hands. also the graphics arent as good as the other modern valve source multiplayer games ala Half-Life 2 Deathmatch , Counter-Strike: Source not sure about Day of Defeat: Source. havent played it. But Garry's Mod is ok... not as interested in it anymore though , and you all notice i havent been on hl2dm nearly as much as i used to. But here are the rankings in my opinion
1.Old Half-Life 2 Deathmatch
2.Old Counter-Strike: Source
3.Team Fortress 2
4.New Half-Life 2 Deathmatch
5.Garry's Mod (not completely made by valve, they just edited & converted it to steam)
6.New Counter-Strike: Source

But Tf2 isn't a bad game i just don't like it that much.
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Re: Conflicts of having a server in two games

Post by Nicdel »

1.Old Half-Life 2 Deathmatch
Good old times :cry:
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Re: Conflicts of having a server in two games

Post by ant_8490 »

Nicdel wrote:
1.Old Half-Life 2 Deathmatch
Good old times :cry:
Plz explain: New vs Old HL2:DM.....
I dont really see any difference.
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Re: Conflicts of having a server in two games

Post by Anonymous »

ant_8490 wrote:
Nicdel wrote:
1.Old Half-Life 2 Deathmatch
Good old times :cry:
Plz explain: New vs Old HL2:DM.....
I dont really see any difference.
Thats a thing all old scripters know.
Like the good old wait, simple lua scripting, simple plugin making without valve giving you a VAC ban, old entitys (point_clientcommand, i know its working but to MUCH is blocked), and things like that.
I miss those days, scripting was so easy.

And btw i still don´t know the NEW entitys, are they even there :?
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Re: Conflicts of having a server in two games

Post by Nicdel »

Thats a thing all old scripters know.
You want to say that Ant isnt an old scripter?
Like the good old wait
Yep, thats a point. The new wait works but the old one was much more comfortable...
simple lua scripting
My opinion: Lua sucks :D
simple plugin making without valve giving you a VAC ban
Still possible, im not VAC-banned yet
old entitys (point_clientcommand, i know its working but to MUCH is blocked)
No entities are missing and if you know how, clientcommand works fine with every command
I miss those days, scripting was so easy.
Basic scripting is still easy, advanced scripting is more difficult
And btw i still don´t know the NEW entitys, are they even there :?
Well, not many. Some new keyvalues and fixed things are more often than new entitiys.

In general, i liked the old Hl2DM more, idk why, so i cant rly explain it :|
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