Design a game

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fire1000678
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Design a game

Post by fire1000678 »

Everyone design a game :D doesn't need to be complex, can be for any platform, including iOS.

Mine is like a Japanese MMORPG mixed with mount and blade and total war.

5 classes as of yet:
Samurai: Heavy armor melee
Archer: Medium armor ranged
Sage: Light armor magic
Courtesan: No armor support and can have many more units
Shinobi: Light armor debuff and blast damage

You can get units to follow you depending on your lord, whom gives them to you and you can hire or capture them as well. Units, instead of being a ranged or melee unit, are specialized so they are like a Swordsman but suck with everything else, or can only use a Hanbo (cane).

Your lord also gives you bonuses/penalties. For example (btw this is based on legit japanese history) if you have Oda Nobunduga (spelling?), you get bonuses to swordmanship but penalties to certain defense.

Also staying true to Japanese tradition, you can have a banner after you reach a certain amount of fame. This gives your units and yourself certain passive buffs, such as accuracy or health buffs.

You can level up like an MMO, and levels give you, if you are Samurai for example... Okay so if you a Level 2 Samurai, you get a bonus to say heavy armor and a power attack that is placed in the kidney, causing severe damage (for your level) and hindering the opponent attack.

If you want more I can list some more stuff :D

Anyway, make your own game and post plz :D
上手ですか?

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"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

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Nicdel
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Re: Design a game

Post by Nicdel »

Mine is a Source Engine MMPORG.

5 classes: Some guy with Twin Swords/Spears, some guy with a huge pillar, some girl that can do magic shit, some girl that has a shield and a sword and some guy that has a bow.

Oh wait, already exists.
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[GR]doodleninja
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Re: Design a game

Post by [GR]doodleninja »

First downloD Game dev story then play it and then download app invented and start with it
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fire1000678
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Re: Design a game

Post by fire1000678 »

Nicdel wrote:Mine is a Source Engine MMPORG.

5 classes: Some guy with Twin Swords/Spears, some guy with a huge pillar, some girl that can do magic shit, some girl that has a shield and a sword and some guy that has a bow.

Oh wait, already exists.
Genius idea.
上手ですか?

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"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
awesomedude
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Re: Design a game

Post by awesomedude »

Mine is NH3
Shit happens
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fire1000678
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Re: Design a game

Post by fire1000678 »

anyone actually wanna make one >.>
上手ですか?

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"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
[GR]doodleninja
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Re: Design a game

Post by [GR]doodleninja »

I male one tomortow
Nicdel
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Re: Design a game

Post by Nicdel »

fire1000678 wrote:
Nicdel wrote:Mine is a Source Engine MMPORG.

5 classes: Some guy with Twin Swords/Spears, some guy with a huge pillar, some girl that can do magic shit, some girl that has a shield and a sword and some guy that has a bow.

Oh wait, already exists.
Genius idea.
http://vindictus.nexon.net

Play with us kthx
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Anonymous

Re: Design a game

Post by Anonymous »

fire1000678 wrote:Everyone design a game :D doesn't need to be complex, can be for any platform, including iOS.

Mine is like a Japanese MMORPG mixed with mount and blade and total war.

5 classes as of yet:
Samurai: Heavy armor melee
Archer: Medium armor ranged
Sage: Light armor magic
Courtesan: No armor support and can have many more units
Shinobi: Light armor debuff and blast damage

You can get units to follow you depending on your lord, whom gives them to you and you can hire or capture them as well. Units, instead of being a ranged or melee unit, are specialized so they are like a Swordsman but suck with everything else, or can only use a Hanbo (cane).

Your lord also gives you bonuses/penalties. For example (btw this is based on legit japanese history) if you have Oda Nobunduga (spelling?), you get bonuses to swordmanship but penalties to certain defense.

Also staying true to Japanese tradition, you can have a banner after you reach a certain amount of fame. This gives your units and yourself certain passive buffs, such as accuracy or health buffs.

You can level up like an MMO, and levels give you, if you are Samurai for example... Okay so if you a Level 2 Samurai, you get a bonus to say heavy armor and a power attack that is placed in the kidney, causing severe damage (for your level) and hindering the opponent attack.

If you want more I can list some more stuff :D

Anyway, make your own game and post plz :D
dl?
Nicdel
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Re: Design a game

Post by Nicdel »

Stefan wrote:dl?
Thats just his idea.
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fire1000678
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Re: Design a game

Post by fire1000678 »

dl stands for what...?
上手ですか?

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Anonymous

Re: Design a game

Post by Anonymous »

download -.-
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fire1000678
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Re: Design a game

Post by fire1000678 »

'tis what i thought, wasn't sure :D
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Re: Design a game

Post by shadowslayer »

Mine would be a hl2 mod about a hero named Joel Hansen who was born around 6 months before the 7 hour war. When he reached 15, he joined the combine war as a sort of field agent who poses as a normal citizen but is really recruiting people to the resistance. One day he is moved to a town called St. Andrews in Detroit as a high school student to conduct operations from there. One day a Freshman named Mina takes interest in him, inquiring to her gossip-happy friends who he is. After a day of absolute nonsense Mina is walking home when she is flagged down by two CP officers, who were mere seconds away from beating her until Hansen runs in and guides her to a secret base in St. Andrews, asking that she join the resistance. Despite her desire to leave and return to a normal life she had no choice due to the fact that the St. Andrews has placed an anti-citizen status on her. The first part of the game is where you play as Mina, who just got out of 'training' and is sent on a mission consisting of her, Hansen, and 10 other men to intercept a combine convoy containing parts of a new weapon. But Mina takes on a different plan to ditch the resistance before they reach the convoy and get to another town. The next parts focus on Hansen 5 years later when he is leading the resistance while Gordon was journeying to the Borealis.
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Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
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[GR]doodleninja
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Re: Design a game

Post by [GR]doodleninja »

shadowslayer wrote:Mine would be a hl2 mod about a hero named Joel Hansen who was born around 6 months before the 7 hour war. When he reached 15, he joined the combine war as a sort of field agent who poses as a normal citizen but is really recruiting people to the resistance. One day he is moved to a town called St. Andrews in Detroit as a high school student to conduct operations from there. One day a Freshman named Mina takes interest in him, inquiring to her gossip-happy friends who he is. After a day of absolute nonsense Mina is walking home when she is flagged down by two CP officers, who were mere seconds away from beating her until Hansen runs in and guides her to a secret base in St. Andrews, asking that she join the resistance. Despite her desire to leave and return to a normal life she had no choice due to the fact that the St. Andrews has placed an anti-citizen status on her. The first part of the game is where you play as Mina, who just got out of 'training' and is sent on a mission consisting of her, Hansen, and 10 other men to intercept a combine convoy containing parts of a new weapon. But Mina takes on a different plan to ditch the resistance before they reach the convoy and get to another town. The next parts focus on Hansen 5 years later when he is leading the resistance while Gordon was journeying to the Borealis.
lets animate it!