Deathrun_cliff

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Ryan
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Re: Deathrun_cliff

Post by Ryan »

Xseba360 wrote:
ant_8490 wrote:3 hours???? The largest map i ever compiled was over 100mb, and it took about 8-10 minutes!?!?!?!
then i guess the map is like 600 mb.
1200mb <- fix'd
ranger 63
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Re: Deathrun_cliff

Post by ranger 63 »

nick_6893 wrote:Ok, I will review the map on Sunday.
thank you, sounds good, dont forget to use the updated one.
Furry Hell
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Re: Deathrun_cliff

Post by Furry Hell »

Me intrested in mappy!

*sounded gay dint it?
Last edited by Furry Hell on Sat Sep 03, 2011 5:53 pm, edited 1 time in total.
Furry Hell
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Re: Deathrun_cliff

Post by Furry Hell »

hey ranger are you putting the anti decompiler on your map?
if its not on its easy to decompile
ranger 63
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Re: Deathrun_cliff

Post by ranger 63 »

Furry Hell wrote:hey ranger are you putting the anti decompiler on your map?
if its not on its easy to decompile
i dont know what that is, does that make the vmf from the bsp, if so, i dont really care that much, long as i get the credit. If its good enough to steal, id be flattered
Nick, did you mean the 4th, or the 11th?
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nick_6893
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Re: Deathrun_cliff

Post by nick_6893 »

Yea college started and work is getting in the way. Sorry for the wait, Im gonna try this weekend.
ranger 63
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Re: Deathrun_cliff

Post by ranger 63 »

thank you, i was wondering, thanks for telling me, let me know how it goes
Last edited by ranger 63 on Fri Sep 09, 2011 7:21 am, edited 1 time in total.
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shadowslayer
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Re: Deathrun_cliff

Post by shadowslayer »

Furry Hell wrote:hey ranger are you putting the anti decompiler on your map?
if its not on its easy to decompile
the anti-decompile line can be easily bypassed.
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nick_6893
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Re: Deathrun_cliff

Post by nick_6893 »

Map is on server!

Ranger, I sent you a pm on what I changed in the map.