Furry Hell  
						100+ Posts 			
		Posts:  212Joined:  Sun Nov 21, 2010 4:56 amLocation:  Approximately OVER 9000 Light Years away 
		
						
					
								
						
									Post by Furry Hell  Wed Dec 08, 2010 4:50 am 
			
			
			
			
			
			This is a shield that has not been tested LOL beware
Code: Select all 
say ahh its the untested shield;wait 10;say hmm looks is any thing bad?
say !combinefence1a
say !break
ent_setname tubey
ent_fire tubey addoutput "solid 1"
ent_fire tubey addoutput "sethealth 9999999999999999999999999999999999"
ent_fire tubey setparent !self
;wait 10;say !combinefence1b
say !combinefence1b
say !break
ent_setname tubey2
ent_fire tubey2 addoutput "solid 1"
ent_fire tubey2 addoutput "sethealth 999999999999999999999999999999999"
ent_fire tubey2 setparent !self
echo Shield Activated;wait 10;"thirdperson"
					Last edited by Furry Hell  on Thu Dec 09, 2010 2:29 am, edited 1 time in total.
									
			
						
										
						 
		 
		 
				
			 
				
		
		
			
				
																			
								Anonymous  
									
						
		
						
						
		 
		
						
					
								
						
									Post by Anonymous  Wed Dec 08, 2010 7:12 am 
			
			
			
			
			
			Hmmmm think it would work but hmmm doesnt look very professional...
			
			
									
						
										
						 
		 
		 
				
			 
				
		
		
			
				
																			
								Nicdel  
						Server Admin 			
		Posts:  2417Joined:  Sun Apr 11, 2010 4:50 am 
		
						
					
								
						
									Post by Nicdel  Wed Dec 08, 2010 7:19 am 
			
			
			
			
			
			Wont work.
			
			
									
						
							Ingame: -[SaD]- Nico
 
		 
		 
				
			 
				
		
		
			
				
																			
								Anonymous  
									
						
		
						
						
		 
		
						
					
								
						
									Post by Anonymous  Wed Dec 08, 2010 7:20 am 
			
			
			
			
			
			I thought it would work, but didn't test it xD
			
			
									
						
										
						 
		 
		 
				
			 
				
		
		
			
				
																			
								Nicdel  
						Server Admin 			
		Posts:  2417Joined:  Sun Apr 11, 2010 4:50 am 
		
						
					
								
						
									Post by Nicdel  Wed Dec 08, 2010 7:22 am 
			
			
			
			
			
			You can see that it doesnt. I see 3 fails at once.
			
			
									
						
							Ingame: -[SaD]- Nico
 
		 
		 
				
			 
				
		
		
			
				
																			
								Anonymous  
									
						
		
						
						
		 
		
						
					
								
						
									Post by Anonymous  Wed Dec 08, 2010 7:23 am 
			
			
			
			
			
			The waits fail.
			
			
									
						
										
						 
		 
		 
				
			 
				
		
		
			
				
																			
								Nicdel  
						Server Admin 			
		Posts:  2417Joined:  Sun Apr 11, 2010 4:50 am 
		
						
					
								
						
									Post by Nicdel  Wed Dec 08, 2010 7:25 am 
			
			
			
			
			
			Code: Select all 
ent_fire tubey addoutput "sethealth 9999999999999999999999999999999999"
Fails. Sethealth is an input, the keyvalue is called health. This line is unnecessary.
Code: Select all 
ent_fire tubey setparent !self;wait 10;say !combinefence1b
Fails. Setparent doesnt accept !self, cause that would parent the tubey to itself. Use !activator instead.
And ofc the waits.
Ingame: -[SaD]- Nico
 
		 
		 
				
			 
				
		
		
			
				
								Motherfat  
						100+ Posts 			
		Posts:  127Joined:  Thu Jul 22, 2010 2:29 pmLocation:  Ontario, Canada 
		
						
					
								
						
									Post by Motherfat  Wed Dec 08, 2010 6:43 pm 
			
			
			
			
			
			well you could make the fences then stacked prop_dynamic blastdoors with renderfx 6
			
			
									
						
							Cabal Shall Rise Again  
		 
		 
				
			 
				
		
		
			
				
																			
								Furry Hell  
						100+ Posts 			
		Posts:  212Joined:  Sun Nov 21, 2010 4:56 amLocation:  Approximately OVER 9000 Light Years away 
		
						
					
								
						
									Post by Furry Hell  Thu Dec 09, 2010 2:29 am 
			
			
			
			
			
			 im not a pro but i thought it work it was like in 1 mins LOL
 
		 
		 
				
			 
				
		
		
			
				
																			
								Furry Hell  
						100+ Posts 			
		Posts:  212Joined:  Sun Nov 21, 2010 4:56 amLocation:  Approximately OVER 9000 Light Years away 
		
						
					
								
						
									Post by Furry Hell  Fri Dec 10, 2010 2:22 am 
			
			
			
			
			
			new code for freinds it applys on freinds only
Code: Select all 
ent_setname boby
say ahh its the untested shield
wait 10
say hmm looks is any thing bad?
say !combinefence1a
say !break
ent_setname tubey
ent_fire tubey addoutput "solid 1"
ent_fire tubey addoutput "sethealth 9999999999999999999999999999999999"
 ent_fire tubey setparent tubey2
wait 10
say !combinefence1b
say !break
ent_setname tubey2
ent_fire tubey2 addoutput "solid 1"
ent_fire tubey2 addoutput "sethealth 999999999999999999999999999999999"
ent_fire tubey2 setparent boby
echo Shield Activated
wait 10
thirdperson 
		 
		 
				
			 
				
		
		
			
				
								ant_8490  
						Site Admin 			
		Posts:  4393Joined:  Fri Apr 09, 2010 3:20 pmLocation:  United States 
		
						
					
								
						
									Post by ant_8490  Fri Dec 10, 2010 7:27 am 
			
			
			
			
			
			Furry Hell wrote: new code for freinds it applys on freinds only
Code: Select all 
ent_setname boby
say ahh its the untested shield
wait 10
say hmm looks is any thing bad?
say !combinefence1a
say !break
ent_setname tubey
ent_fire tubey addoutput "solid 1"
ent_fire tubey addoutput "sethealth 9999999999999999999999999999999999"
 ent_fire tubey setparent tubey2
wait 10
say !combinefence1b
say !break
ent_setname tubey2
ent_fire tubey2 addoutput "solid 1"
ent_fire tubey2 addoutput "sethealth 999999999999999999999999999999999"
ent_fire tubey2 setparent boby
echo Shield Activated
wait 10
thirdperson
Stop posting scripts that dont make sense. This area of the forum is for asking questions out PARTS of scripts, not just dumping an entire script here or to request scripts.
[GR]Ant_8490{A} Area 51 Servers - Owner MSI GE76 Raider i9-11980HK 2.6GHz 8-Core Processor