Source SDK Help Topic

Peter Brev

Source SDK Help Topic

Post by Peter Brev »

Hey all, so I got a lot of steam messages about troubles in Hammer.
This topic will stay open for everyone who needs help with Hammer.
As soon as you need help, post a reply about your problem, a pic if possible, and I'll try to awnser you as fast possible.
Please do not go off topic, these post might be deleted, so stay on topic, and if you read this ant, make it sticky post if possible.
Thanks.
User avatar
Stuntman0007
750+ Posts
750+ Posts
Posts: 752
Joined: Thu Jul 14, 2011 8:24 pm
Location: Virginia Tech

Re: Source SDK Help Topic

Post by Stuntman0007 »

Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.

I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
Mew I'm a bunny!
Image
Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev »

Stuntman0007 wrote:Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.

I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
Prop_scalable size can be increased using outputs with y x and z values.
I don't use it alot but this how it works.
For a prop, unfortunately, you can't increase its size.
But a prop_scalable is not a prop_physics, static or dynamic.
User avatar
shadowslayer
1000+ Posts
1000+ Posts
Posts: 1280
Joined: Fri Sep 03, 2010 8:51 pm

Re: Source SDK Help Topic

Post by shadowslayer »

Stuntman0007 wrote:Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.

I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
You can set a logic_timer to spawn enabled, then have it fire the size inputs on the scalable and the kill input on itself.
Spoiler
Show
Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
Imagethe only reason you shouldnt mess with me
Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev »

What kind of map do you like?
List here.
User avatar
myback
Server Admin
Posts: 1051
Joined: Sat Mar 26, 2011 6:42 am
Location: United States

Re: Source SDK Help Topic

Post by myback »

Cpt. Goomba wrote:What kind of map do you like?
List here.
Straightforward Singleplayer maps
Image
Peter B.: half counter fortress team portal life 2
Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev »

myback wrote:
Cpt. Goomba wrote:What kind of map do you like?
List here.
Straightforward Singleplayer maps
I already got deathrun_city_8 in process.
Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev »

I don't know wht happened neither do I know if it does it to you, but Source Engine MP will stay stuck on TF2 game and won't change neither to HL2DM, CSS or DoD.

I'm going to reconfigure Source SDK, I don't know what happened there, so I copied my map and reset Source SDK.
Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev »

It does it in every engine version.
It must be an update again, who broke the whole thing.
User avatar
ant_8490
Site Admin
Posts: 4390
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Source SDK Help Topic

Post by ant_8490 »

Cpt. Goomba wrote:It does it in every engine version.
It must be an update again, who broke the whole thing.
not happening here
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10
Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev »

ant_8490 wrote:
Cpt. Goomba wrote:It does it in every engine version.
It must be an update again, who broke the whole thing.
not happening here
I got it to fix, but I had to get rid of TF2, CSS and DoD to make Source SDK automatically select HL2DM.
Everything works fine in Hammer as well as compiling, so it's a Source SDK issue and there's alot of chance it's propper's files who messed up my entire source sdk folder.
Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev »

https://developer.valvesoftware.com/wik ... rce_Engine
I'll edit it sometimes and continue it when I feel to.
User avatar
Xseba360
Server Admin
Posts: 1663
Joined: Sun Apr 11, 2010 12:26 pm
Location: Poland

Re: Source SDK Help Topic

Post by Xseba360 »

Cpt. Goomba wrote:https://developer.valvesoftware.com/wik ... rce_Engine
I'll edit it sometimes and continue it when I feel to.
that's not how you write wiki articles.

And

https://developer.valvesoftware.com/wik ... el_design)

and title should be changed as source engine isn't only hammer.
User avatar
JoshN0S
Former Server Admin
Posts: 504
Joined: Mon May 17, 2010 10:01 pm
Location: United States

Re: Source SDK Help Topic

Post by JoshN0S »

Mine crashes.
Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev »

Joshua wrote:Mine crashes.
More infos?