Source SDK Help Topic
Source SDK Help Topic
Hey all, so I got a lot of steam messages about troubles in Hammer.
This topic will stay open for everyone who needs help with Hammer.
As soon as you need help, post a reply about your problem, a pic if possible, and I'll try to awnser you as fast possible.
Please do not go off topic, these post might be deleted, so stay on topic, and if you read this ant, make it sticky post if possible.
Thanks.
This topic will stay open for everyone who needs help with Hammer.
As soon as you need help, post a reply about your problem, a pic if possible, and I'll try to awnser you as fast possible.
Please do not go off topic, these post might be deleted, so stay on topic, and if you read this ant, make it sticky post if possible.
Thanks.
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Re: Source SDK Help Topic
Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.
I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
I'll need lots of help I feel but I'll try to keep from using this all the time.
I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
Mew I'm a bunny!
Re: Source SDK Help Topic
Prop_scalable size can be increased using outputs with y x and z values.Stuntman0007 wrote:Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.
I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
I don't use it alot but this how it works.
For a prop, unfortunately, you can't increase its size.
But a prop_scalable is not a prop_physics, static or dynamic.
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Re: Source SDK Help Topic
You can set a logic_timer to spawn enabled, then have it fire the size inputs on the scalable and the kill input on itself.Stuntman0007 wrote:Yay usefull-ness.
I'll need lots of help I feel but I'll try to keep from using this all the time.
I want to know if there is a way to increase the size of a prop. I saw there was a prop_scalable but idk how to make
it spawn larger than the default settings without using a button. (idk how to make things set on a round/map start)
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Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
Re: Source SDK Help Topic
What kind of map do you like?
List here.
List here.
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Re: Source SDK Help Topic
Straightforward Singleplayer mapsCpt. Goomba wrote:What kind of map do you like?
List here.
Re: Source SDK Help Topic
I already got deathrun_city_8 in process.myback wrote:Straightforward Singleplayer mapsCpt. Goomba wrote:What kind of map do you like?
List here.
Re: Source SDK Help Topic
I don't know wht happened neither do I know if it does it to you, but Source Engine MP will stay stuck on TF2 game and won't change neither to HL2DM, CSS or DoD.
I'm going to reconfigure Source SDK, I don't know what happened there, so I copied my map and reset Source SDK.
I'm going to reconfigure Source SDK, I don't know what happened there, so I copied my map and reset Source SDK.
Re: Source SDK Help Topic
It does it in every engine version.
It must be an update again, who broke the whole thing.
It must be an update again, who broke the whole thing.
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Re: Source SDK Help Topic
not happening hereCpt. Goomba wrote:It does it in every engine version.
It must be an update again, who broke the whole thing.
Re: Source SDK Help Topic
I got it to fix, but I had to get rid of TF2, CSS and DoD to make Source SDK automatically select HL2DM.ant_8490 wrote:not happening hereCpt. Goomba wrote:It does it in every engine version.
It must be an update again, who broke the whole thing.
Everything works fine in Hammer as well as compiling, so it's a Source SDK issue and there's alot of chance it's propper's files who messed up my entire source sdk folder.
Re: Source SDK Help Topic
https://developer.valvesoftware.com/wik ... rce_Engine
I'll edit it sometimes and continue it when I feel to.
I'll edit it sometimes and continue it when I feel to.
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Re: Source SDK Help Topic
that's not how you write wiki articles.Cpt. Goomba wrote:https://developer.valvesoftware.com/wik ... rce_Engine
I'll edit it sometimes and continue it when I feel to.
And
https://developer.valvesoftware.com/wik ... el_design)
and title should be changed as source engine isn't only hammer.
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Re: Source SDK Help Topic
Mine crashes.
Re: Source SDK Help Topic
More infos?Joshua wrote:Mine crashes.