So I went to a mine lately and I saw a few ores popped up right in front of me out of no where, diamonds, emeralds, gold, lapiz, when I came closer they disappeared.
The process was keep happening and idk wtf is wrong.
My friends screen:
Glitching ores.
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Re: Glitching ores.
Server is probably lagging hard. Could be the only reason. Or you were laggin a bit and the ores went apeshit.
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Re: Glitching ores.
No, Demon, YOU were lagging. Thats the x-ray protection.Brotherhood Of Nod wrote:Server is probably lagging hard. Could be the only reason. Or you were laggin a bit and the ores went apeshit.
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Re: Glitching ores.
I thought you got rid of that because it messed up chunk loading.ant_8490 wrote:No, Demon, YOU were lagging. Thats the x-ray protection.Brotherhood Of Nod wrote:Server is probably lagging hard. Could be the only reason. Or you were laggin a bit and the ores went apeshit.
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Re: Glitching ores.
Not only that it lags the server, Dylan, ERB and many others are complaining about lag, which actually makes lag everyone.
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Re: Glitching ores.
Ore To Client Obfuscation only messes with the client packets sent to the server, changing the ore layout for the client and sends it back. It does almost nothing to the server, maybe eat up a bit more ram...but nothing that is going to lag a server with only 5-12 people online at once.
From the wiki:
"Edits the whole chunk data packets before they are sent out to clients. It's not run in the main server thread, so as long as your server is not using up all of its cores, it should cause little performance difference."
From the wiki:
"Edits the whole chunk data packets before they are sent out to clients. It's not run in the main server thread, so as long as your server is not using up all of its cores, it should cause little performance difference."
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Re: Glitching ores.
exactly, it only uses a bit more ram to store a modified copy of the currently loaded chunks and a bit more internet to send out modified chunks around each player.kylemcqueen75 wrote:Ore To Client Obfuscation only messes with the client packets sent to the server, changing the ore layout for the client and sends it back. It does almost nothing to the server, maybe eat up a bit more ram...but nothing that is going to lag a server with only 5-12 people online at once.
From the wiki:
"Edits the whole chunk data packets before they are sent out to clients. It's not run in the main server thread, so as long as your server is not using up all of its cores, it should cause little performance difference."