Glitching ores.

Demon
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Glitching ores.

Post by Demon »

So I went to a mine lately and I saw a few ores popped up right in front of me out of no where, diamonds, emeralds, gold, lapiz, when I came closer they disappeared.
The process was keep happening and idk wtf is wrong.

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Brotherhood Of Nod
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Re: Glitching ores.

Post by Brotherhood Of Nod »

Server is probably lagging hard. Could be the only reason. Or you were laggin a bit and the ores went apeshit.
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ant_8490
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Re: Glitching ores.

Post by ant_8490 »

Brotherhood Of Nod wrote:Server is probably lagging hard. Could be the only reason. Or you were laggin a bit and the ores went apeshit.
No, Demon, YOU were lagging. Thats the x-ray protection.
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shadowslayer
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Re: Glitching ores.

Post by shadowslayer »

ant_8490 wrote:
Brotherhood Of Nod wrote:Server is probably lagging hard. Could be the only reason. Or you were laggin a bit and the ores went apeshit.
No, Demon, YOU were lagging. Thats the x-ray protection.
I thought you got rid of that because it messed up chunk loading.
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Demon
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Re: Glitching ores.

Post by Demon »

Not only that it lags the server, Dylan, ERB and many others are complaining about lag, which actually makes lag everyone.
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kylemcqueen75
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Re: Glitching ores.

Post by kylemcqueen75 »

Ore To Client Obfuscation only messes with the client packets sent to the server, changing the ore layout for the client and sends it back. It does almost nothing to the server, maybe eat up a bit more ram...but nothing that is going to lag a server with only 5-12 people online at once.

From the wiki:
"Edits the whole chunk data packets before they are sent out to clients. It's not run in the main server thread, so as long as your server is not using up all of its cores, it should cause little performance difference."
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ant_8490
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Re: Glitching ores.

Post by ant_8490 »

kylemcqueen75 wrote:Ore To Client Obfuscation only messes with the client packets sent to the server, changing the ore layout for the client and sends it back. It does almost nothing to the server, maybe eat up a bit more ram...but nothing that is going to lag a server with only 5-12 people online at once.

From the wiki:
"Edits the whole chunk data packets before they are sent out to clients. It's not run in the main server thread, so as long as your server is not using up all of its cores, it should cause little performance difference."
exactly, it only uses a bit more ram to store a modified copy of the currently loaded chunks and a bit more internet to send out modified chunks around each player.
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