What makes a deathrun map good?
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What makes a deathrun map good?
I've been playing on your server for a while now, and I've enjoyed some hard and long maps, such as Aztec and Inca. But I plan on releasing a map for the deathrun server, and I need some ideas on what makes a deathrun map good to both sides of the team, such as what types of traps are considered "fair". Aztec and Inca are probably not one of the maps most favorited by the community, so I'm concerned for fairness and replayability of the map.
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Re: What makes a deathrun map good?
Aztec and Inca are some of the best maps in my opinion. They are beatable, but tough to do so. Maps such as devbackdown are just way too hard so they dont get played too much. And very easy maps get boring quickly also. So you probably should base the type and amount of traps similar to Aztec and Inca.
Re: What makes a deathrun map good?
My favourite map is atzec. The textures are perfect, traps are cool, not too hard, not to easy. The only annoying thing is the ar2 bug. But anyway. Its great fun to play this map. <3
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Re: What makes a deathrun map good?
devbackdown_fixed is starting to get easier....more ppl want to play it because there getting used to it (also ppl know the rpg glitch xD)
"The lone hunter gets the prey"-Unreal