What makes a deathrun map good?

User avatar
Iesere
1+ Posts
1+ Posts
Posts: 3
Joined: Sun Sep 26, 2010 8:46 pm
Location: California

What makes a deathrun map good?

Post by Iesere »

I've been playing on your server for a while now, and I've enjoyed some hard and long maps, such as Aztec and Inca. But I plan on releasing a map for the deathrun server, and I need some ideas on what makes a deathrun map good to both sides of the team, such as what types of traps are considered "fair". Aztec and Inca are probably not one of the maps most favorited by the community, so I'm concerned for fairness and replayability of the map. :?
User avatar
ant_8490
Site Admin
Posts: 4390
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: What makes a deathrun map good?

Post by ant_8490 »

Aztec and Inca are some of the best maps in my opinion. They are beatable, but tough to do so. Maps such as devbackdown are just way too hard so they dont get played too much. And very easy maps get boring quickly also. So you probably should base the type and amount of traps similar to Aztec and Inca.
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10
Anonymous

Re: What makes a deathrun map good?

Post by Anonymous »

My favourite map is atzec. The textures are perfect, traps are cool, not too hard, not to easy. The only annoying thing is the ar2 bug. But anyway. Its great fun to play this map. <3
User avatar
[GR]assassin
100+ Posts
100+ Posts
Posts: 128
Joined: Thu Sep 02, 2010 11:06 am
Location: Boston,Mass

Re: What makes a deathrun map good?

Post by [GR]assassin »

devbackdown_fixed is starting to get easier....more ppl want to play it because there getting used to it (also ppl know the rpg glitch xD)
"The lone hunter gets the prey"-Unreal