Gravity
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Gravity
Its really annoying to play DM with low gravity, please vote.
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Re: Gravity
Yes for killbox. Ant Said maybe mapspecific
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Re: Gravity
NORMAL GRAVITY !
Crushed dreams and broken hearts!
Patience is a small price to pay for perfection.
словами не передать
Patience is a small price to pay for perfection.
словами не передать
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Re: Gravity
Totally agreed, Low gravity is for fucking horse dick suckers with a beer belly that has pizza plants growing on it. No really, you can't do this Ant. You made me cry.Snoap wrote:NORMAL GRAVITY !
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Re: Gravity
I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.
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Re: Gravity
Thanks
Crushed dreams and broken hearts!
Patience is a small price to pay for perfection.
словами не передать
Patience is a small price to pay for perfection.
словами не передать
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Re: Gravity
Ant. You're a genius.ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.
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Re: Gravity
ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.
Code: Select all
std::string map = cl_engine->GetLevelName();
if(map.find("killbox")!=-1)
engine->ServerCommand("sv_gravity 300\n");
else
engine->ServerCommand("sv_gravity 600\n");
Ingame: -[SaD]- Nico
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Re: Gravity
Nicdel wrote:ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.kthxCode: Select all
std::string map = cl_engine->GetLevelName(); if(map.find("killbox")!=-1) engine->ServerCommand("sv_gravity 300\n"); else engine->ServerCommand("sv_gravity 600\n");
1337 h4x0r
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Re: Gravity
supernewb[GR]doodleninja wrote:Nicdel wrote:ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.kthxCode: Select all
std::string map = cl_engine->GetLevelName(); if(map.find("killbox")!=-1) engine->ServerCommand("sv_gravity 300\n"); else engine->ServerCommand("sv_gravity 600\n");
1337 h4x0r
pban pls
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Re: Gravity
pban on forum is faggy
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Re: Gravity
lol, useless again... lrn2sourcemodNicdel wrote:ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.kthxCode: Select all
std::string map = cl_engine->GetLevelName(); if(map.find("killbox")!=-1) engine->ServerCommand("sv_gravity 300\n"); else engine->ServerCommand("sv_gravity 600\n");
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Re: Gravity
lrn c++, make plugin >:lant_8490 wrote:lol, useless again... lrn2sourcemodNicdel wrote:ant_8490 wrote:I'll set it to normal gravity until i make a plugin to reduce it for only killbox maps.kthxCode: Select all
std::string map = cl_engine->GetLevelName(); if(map.find("killbox")!=-1) engine->ServerCommand("sv_gravity 300\n"); else engine->ServerCommand("sv_gravity 600\n");
Ingame: -[SaD]- Nico