Map rules

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r0aringdrag0n
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Map rules

Post by r0aringdrag0n »

I think there should be rules for specific maps, we had one on mario before it got taken down and here are my suggestions:
Helix
1. Do not crowd the doors at the beginning
Sonic
1. Do not double press the second trap
2. Do not press the platform but not get on it

and I can't think of anymore
"push to test, release to detonate"
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ant_8490
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Re: Map rules

Post by ant_8490 »

Devbackdown
1. Dont use the spinners
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r0aringdrag0n
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Re: Map rules

Post by r0aringdrag0n »

ant_8490 wrote:Devbackdown
1. Dont use the spinners
I never played on that map, so I don't know that rule

another

Underworld
1. Combines: Do not glitch for Assault Rifle
"push to test, release to detonate"
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Blake
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Re: Map rules

Post by Blake »

That map never get played cause all you noobs don't know the classics of this server ;D
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Headdy
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Re: Map rules

Post by Headdy »

r0aringdrag0n wrote: Sonic
1. Do not double press the second trap
first of all...good idea with mapbased rulez, but double pressing can be fixed in general. At every func_button just mark the "use once only" button and noone can double push :)
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r0aringdrag0n
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Re: Map rules

Post by r0aringdrag0n »

I do not know all the command rules and stuff, in fact i only know basic VBS and VERY basic HTML :lol:
"push to test, release to detonate"
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Chrispy
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Re: Map rules

Post by Chrispy »

Do not use grenades on Helix to kill the combine.
Do not use the rpg on dev to kill the combine.
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ant_8490
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Re: Map rules

Post by ant_8490 »

im gonna add these map-specific rules to the !rules page so its easier to view.
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r0aringdrag0n
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Re: Map rules

Post by r0aringdrag0n »

Thank you Ant

DR_AKAI
1. COMBINE DO NOT GLITCH TO GET ON PILLARS
"push to test, release to detonate"
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Peti
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Re: Map rules

Post by Peti »

r0aringdrag0n wrote:Thank you Ant

DR_AKAI
1. COMBINE DO NOT GLITCH TO GET ON PILLARS
It is already done now there is a "V2" map!
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Re: Map rules

Post by JackBro »

Don't team kill with grenades, on Dev backdown, Egypt, and Ancient run
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r0aringdrag0n
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Re: Map rules

Post by r0aringdrag0n »

yea i realized
"push to test, release to detonate"
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Re: Map rules

Post by JackBro »

And also on Pyramid Egypt "Don't use the flying circle out side of the designated area"
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