Hello, this is first map i made i hope you like it.
http://www.mediafire.com/?d8hj863tqrn1e9a
deathrun_destiny_palace_v1.bsp
Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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deathrun_destiny_palace_v1.bsp
Last edited by Simzo on Thu Aug 18, 2011 7:13 pm, edited 3 times in total.
[GR] Simzo {A}
Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo
Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo
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- Posts: 1
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- Location: Equestria
Re: deathrun_destiny_palace_v1.bsp
I'd say it's an okay map. I just checked it out, played around with it a bit, and pressed the traps and stuff like that. I like how it's nice and spacious. I do get claustrophobic sometimes, even in these video games I can't stand maps that have such thin space to move around in I like how you designed the buttons also. Nice, clear, no obstruction in view. Instant like.
But I have a few concerns with it as well. I've noticed at some parts of the map (like before the teleport to the 2nd part of the map), there's only one breakable. I don't know if this is what you intended, but it could be a bit more challenging if you could split that huge breakable into smaller parts. Idk, just thought it would be more challenging that way. Same goes for the breakable at the 2nd entrance after you teleport.
Also, you have ALOT of space. I like that, but you can also use some of that space for more traps, like a moving laser or... idk... whatever you want
Well, I only tried this out in a local server. I'm pretty sure the experience will be different with 25+ players running around. But nevertheless, good job on this
But I have a few concerns with it as well. I've noticed at some parts of the map (like before the teleport to the 2nd part of the map), there's only one breakable. I don't know if this is what you intended, but it could be a bit more challenging if you could split that huge breakable into smaller parts. Idk, just thought it would be more challenging that way. Same goes for the breakable at the 2nd entrance after you teleport.
Also, you have ALOT of space. I like that, but you can also use some of that space for more traps, like a moving laser or... idk... whatever you want
Well, I only tried this out in a local server. I'm pretty sure the experience will be different with 25+ players running around. But nevertheless, good job on this
Last edited by Rainbow Dash on Thu Aug 18, 2011 10:22 pm, edited 1 time in total.
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Re: deathrun_destiny_palace_v1.bsp
Thanks ^^
[GR] Simzo {A}
Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo
Ingame names: [GR] Simzo {A} , [GR] LyricX {A}
Mincraft name: Simzo
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- 250+ Posts
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- Joined: Mon Jun 20, 2011 5:04 am
- Location: United States -Alabama
Re: deathrun_destiny_palace_v1.bsp
looks like an fine map id say yes to put it on
Nobody's perfect...and since I'm nobody, that makes me perfect!
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Re: deathrun_destiny_palace_v1.bsp
Probably will be added tonight after i take a final look at it.
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Re: deathrun_destiny_palace_v1.bsp
On server.
Map renamed to deathrun_simzo.
Map renamed to deathrun_simzo.