A better sm_savebuild
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- 50+ Posts
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- Joined: Fri Aug 06, 2010 11:55 pm
A better sm_savebuild
I had the idea after i joined a cell-mod server today, usually when you want to save something you have to use the sm_savebuild <file-name> <password> command on every prop in your build. Well what if in stead of doing that you make an area like a box around your build and anything from the ground up is saved, this would save players time and also the effect of losing there save because of the server crashing.
Source:SDKenny
FTW
FTW
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Re: A better sm_savebuild
It cant be done because it is basing the script on the props u aim at. Cel-mod doesnt actually save a real hl2dm script cfg, it just save props and origins to a big database then just respawns them in the server. Our plugin actually creates a real script for you and you can use it in any gm_flatgrass server with cheats. Also, this reduces the amount that is being saved to the server. If everything that was built was auto-saved, we would have one big LAG party!
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- Former Server Admin
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Re: A better sm_savebuild
Damn, i LOVE Lagpartys
When is the next one going to start
When is the next one going to start
"Coming in peace is for simpletons and dullards! I come in AWESOME!" - The Duke
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- Former Server Admin
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Re: A better sm_savebuild
ßlade wrote:Damn, i LOVE Lagpartys
When is the next one going to start
Lag party suck i hate lag. Everytime it lag ammo loads many times and make that weapon sound