Hello, this is my first map, this is the link to download it so you can add it to the server,
http://www.mediafire.com/?z559xat05wpy3ry
I dont know how to attach a screenshot, and the ones i have aren't very good so sorry that there are not any
if there are any flaws i did not find, you can tell me and i will try to fix it, then re-upload, otherwise your welcome to make some fixes to it
Deathrun_training_run.bsp
Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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- 25+ Posts
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Re: Deathrun_training_run.bsp
I'll test this and hopefully get it on the server tomorrow and by this weekend
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- 25+ Posts
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- Joined: Thu Jun 30, 2011 1:09 am
Re: Deathrun_training_run.bsp
I'm so pumped, thx
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- Site Admin
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- Joined: Fri Apr 09, 2010 3:20 pm
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Re: Deathrun_training_run.bsp
ok, i just tested this and... theres quite a bit of problems.
One major problem is that for all the traps, when u fall down into the bottom to die, theres no trigger to kill you, so you only lose 10 HP due of fall dmg. Also, having one large room like that doesnt optimize the map at all, which is why this map is 12mb, while other much larger maps, are smaller in file size. Vvis/vrad were not run on the map, since theres no lighting, its just on fullbright. Also, you dont need crowbars at the start, and theres no need for a huge pile of weapons at the end.
Lastly, unfortunately this map is not up to the standard as some other the other maps ppl have submitted or me (and nick) have converted from CSS. This is probably one of your first few deathrun-type maps and it does take some practice to get good at hammer. Maybe take a look at some youtube tutorials also, they help a lot. Try to keep the buttons consistent and dont have them slide, and try to take advantage of the "nodraw" texture whenever you can.
One major problem is that for all the traps, when u fall down into the bottom to die, theres no trigger to kill you, so you only lose 10 HP due of fall dmg. Also, having one large room like that doesnt optimize the map at all, which is why this map is 12mb, while other much larger maps, are smaller in file size. Vvis/vrad were not run on the map, since theres no lighting, its just on fullbright. Also, you dont need crowbars at the start, and theres no need for a huge pile of weapons at the end.
Lastly, unfortunately this map is not up to the standard as some other the other maps ppl have submitted or me (and nick) have converted from CSS. This is probably one of your first few deathrun-type maps and it does take some practice to get good at hammer. Maybe take a look at some youtube tutorials also, they help a lot. Try to keep the buttons consistent and dont have them slide, and try to take advantage of the "nodraw" texture whenever you can.
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- 25+ Posts
- Posts: 38
- Joined: Thu Jun 30, 2011 1:09 am
Re: Deathrun_training_run.bsp
This map sucks, dont use it