Blake
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Post
by Blake » Mon May 09, 2011 7:27 pm
In the hooked event player_team you add this.
Code: Select all
if (!dontBroadcast)
{
SetEventBroadcast(event, true);
}
Unkown wrote:
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ant_8490
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Blake
500+ Posts
Posts: 588 Joined: Mon Jul 05, 2010 8:51 pm
Location: Ontario, Canada
Post
by Blake » Tue May 10, 2011 11:34 am
can't tell if you joking but yes this remove blah has joined spec etc
ps.
you can use this for any event for example player_changename, server_cvar, it basically removes the broadcast part of it (Info displayed to everyone)
Unkown wrote:
Life’s too short to worry about the little things.
Albert Einstein wrote:
You do not really understand something unless you can explain it to your grandmother.
ant_8490
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Posts: 4390 Joined: Fri Apr 09, 2010 3:20 pm
Location: United States
Post
by ant_8490 » Wed May 11, 2011 12:35 am
Smacked wrote: can't tell if you joking but yes this remove blah has joined spec etc
Wasn't joking, didn't know. Thx
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Blake
500+ Posts
Posts: 588 Joined: Mon Jul 05, 2010 8:51 pm
Location: Ontario, Canada
Post
by Blake » Wed May 11, 2011 3:07 am
ant_8490 wrote: Smacked wrote: can't tell if you joking but yes this remove blah has joined spec etc
Wasn't joking, didn't know. Thx
oh,ok no prolem. ;D
Unkown wrote:
Life’s too short to worry about the little things.
Albert Einstein wrote:
You do not really understand something unless you can explain it to your grandmother.
shadowslayer
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Post
by shadowslayer » Sat May 21, 2011 11:24 pm
but at least keep the "playername has FAILED" thing when someone dies.
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Blake
500+ Posts
Posts: 588 Joined: Mon Jul 05, 2010 8:51 pm
Location: Ontario, Canada
Post
by Blake » Sun May 22, 2011 1:06 am
he added that...so it is gonna stay
Unkown wrote:
Life’s too short to worry about the little things.
Albert Einstein wrote:
You do not really understand something unless you can explain it to your grandmother.