Valve and their way of solving problems :D

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ant_8490
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Re: Valve and their way of solving problems :D

Post by ant_8490 »

Smacked wrote:i was being sarcastic lol ;D but yes i agree stupidity like this should result in a ban in some cases...
Then you would have banned a long long time ago :)
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Blake
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Re: Valve and their way of solving problems :D

Post by Blake »

Agreed!....why don't you now
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Re: Valve and their way of solving problems :D

Post by Anonymous »

Ent_fire is back again :D
So lets be happy
Napalm
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Re: Valve and their way of solving problems :D

Post by Napalm »

Indeed ;D
Oof.
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ßlade
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Re: Valve and their way of solving problems :D

Post by ßlade »

And guess whos fault it is :)
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Re: Valve and their way of solving problems :D

Post by Anonymous »

ßlade wrote:And guess whos fault it is :)
nicos or anos fault ^^
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Blake
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Re: Valve and their way of solving problems :D

Post by Blake »

Both :)
Unkown wrote: Life’s too short to worry about the little things.
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shadowslayer
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Re: Valve and their way of solving problems :D

Post by shadowslayer »

ok, ant, i know u like the new sm_savebuild now, becuz its definitely easier on non-scripters, but think about it, the new sm_savebuild dosent setname props, so u cant run scripts on them. so can u like update the plugin so that it has a password too, instead of the builds filename, so the autobuild generator can still be used by script using builders?[and dont u dare say rename the props becuz that would fail on bigger builds]
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ant_8490
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Re: Valve and their way of solving problems :D

Post by ant_8490 »

shadowslayer wrote:ok, ant, i know u like the new sm_savebuild now, becuz its definitely easier on non-scripters, but think about it, the new sm_savebuild dosent setname props, so u cant run scripts on them. so can u like update the plugin so that it has a password too, instead of the builds filename, so the autobuild generator can still be used by script using builders?[and dont u dare say rename the props becuz that would fail on bigger builds]
The props on the new savebuild plugin spawn as prop_physics_override. So scripts cant be run on them anyway. Its mainly for just building (and adding color, opacity, and skins) and then if your a scripter, make a separate script for the doors, and other functions type stuff. I doubt that every prop in ur autobuild has to be named cuz it is used in some way. This weekend i may fix up the old scripting generator, and change the commands a bit, so that there will be 2 options of saving. But i think the new way is better since u can quickly relocate a prop and save it immediately, and just have a separate script for the "extras".
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Re: Valve and their way of solving problems :D

Post by shadowslayer »

ok, valve fixed ent_fire, autobuild is now built to be flexible for both scriptors and non scriptors, happy ending.
now if we can just fix the problem with the CC clan[unless its already solved]
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Re: Valve and their way of solving problems :D

Post by Anonymous »

shadowslayer wrote:ok, valve fixed ent_fire
LOL, valve didn't fixed anything.
You didn't read the forum did you?
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Re: Valve and their way of solving problems :D

Post by Ryan »

shadowslayer wrote:ok, valve fixed ent_fire, autobuild is now built to be flexible for both scriptors and non scriptors, happy ending.
now if we can just fix the problem with the CC clan[unless its already solved]
Literally took me 5 mins to stop pissing myself laughing. No ent_fire is still 'broken'.
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Re: Valve and their way of solving problems :D

Post by Nicdel »

Valve fixed it, my second name is Valve, didnt u know?
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Re: Valve and their way of solving problems :D

Post by Anonymous »

Nicdel wrote:Valve fixed it, my second name is Valve, didnt u know?
1up
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Re: Valve and their way of solving problems :D

Post by Ryan »

Anonymous wrote:
Nicdel wrote:Valve fixed it, my second name is Valve, didnt u know?
1up
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