SourceOP Temp Fix
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SourceOP Temp Fix
Because of the fact that sourceOP has not been updated in such a long time, I will try to code some of the sourceOP commands in sourcemod so people can continue to build. I'll make a post in here later on what commands I was able to recreate.
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Re: SourceOP Temp Fix
Good idea...
I mean, it's probably not so hard to code some of the stuff like in Source OP.
I mean, it's probably not so hard to code some of the stuff like in Source OP.
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Re: SourceOP Temp Fix
Okay, these are the commands that I have scripted for the last 2 hours and are very similar to SourceOP!
e_rotate <x> <y> <z>
e_freeze
e_unfreeze
e_kill
+grabent
The freeze/unfreeze command only works on physics props (I'll expand it to dynamic props as an update in the future)
And by the way, even if it says [SourceOP] in the chat, I just put that there anyways. These commands are actually made from sourcemod.
Enjoy.
e_rotate <x> <y> <z>
e_freeze
e_unfreeze
e_kill
+grabent
The freeze/unfreeze command only works on physics props (I'll expand it to dynamic props as an update in the future)
And by the way, even if it says [SourceOP] in the chat, I just put that there anyways. These commands are actually made from sourcemod.
Enjoy.
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Re: SourceOP Temp Fix
Updated again....Added +copyent and e_unfreeze/e_freeze will now work for dynamic props too.
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Re: SourceOP Temp Fix
Nice! What else was in SourceOP that you didn't code yet? ;D
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Re: SourceOP Temp Fix
e_add, e_thruster e_addconstraint +grabphysnick_6893 wrote:Updated again....Added +copyent and e_unfreeze/e_freeze will now work for dynamic props too.
at the moment that's all I can think of.
How did that 'sad' get in there... Oh wait... Phone keyboard.
Last edited by Xseba360 on Sat Jul 13, 2013 7:22 pm, edited 1 time in total.
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Re: SourceOP Temp Fix
My most used commands... I should really get back to building sometime.Xseba360 wrote:e_add, e_thruster e_addconstraint +grabphysnick_6893 wrote:Updated again....Added +copyent and e_unfreeze/e_freeze will now work for dynamic props too.
at the moment that's sad all I can think of.
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Re: SourceOP Temp Fix
So we can build again now ? Good, thanks Nick.
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Re: SourceOP Temp Fix
You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.commander fury wrote:So we can build again now ? Good, thanks Nick.
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Re: SourceOP Temp Fix
You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.commander fury wrote:So we can build again now ? Good, thanks Nick.
Re: SourceOP Temp Fix
hpy bday.Demon wrote:You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.commander fury wrote:So we can build again now ? Good, thanks Nick.
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Re: SourceOP Temp Fix
Offtopic but thank you ;D.Peter Brev wrote:hpy bday.Demon wrote:You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.commander fury wrote:So we can build again now ? Good, thanks Nick.
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Re: SourceOP Temp Fix
Offtopic but thank you ;D.Peter Brev wrote:hpy bday.Demon wrote:You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.commander fury wrote:So we can build again now ? Good, thanks Nick.
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Re: SourceOP Temp Fix
Really ? Okay.Last time I tried the move commands didn't worked correctly.Demon wrote:You could build before this even existed.... this is to replace some of the commands in SourceOP since it hasn't been updated yet.commander fury wrote:So we can build again now ? Good, thanks Nick.
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Re: SourceOP Temp Fix
Build > Spawn props... -.-