Allstars_v1, v2, v3

User avatar
ant_8490
Site Admin
Posts: 4390
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Allstars_v1, v2, v3

Post by ant_8490 »

@original topic question...

I'm not going to have multiple version of the same map on the server. If Travis wants to add previous endings or traps from the other maps, he can add it to the latest version.

@everyone else
Allstars3: high fps, good number of traps, unique traps/endings, gets lots of ppl on the server (and keeps them there), is played lots of rounds (not a "play 3 rounds then rtv" map)
..... = A+
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10
Nightmare-Rex
Server Admin
Posts: 243
Joined: Fri Oct 19, 2012 5:13 pm

Re: Allstars_v1, v2, v3

Post by Nightmare-Rex »

yea i agree too same way he has to versions af "Area51" map.
User avatar
phil_4319
Former Server Admin
Posts: 725
Joined: Sat Oct 29, 2011 11:07 am
Location: Germany

Re: Allstars_v1, v2, v3

Post by phil_4319 »

Nightmare-Rex wrote:yea i agree too same way he has to versions af "Area51" map.

You're english is just awesome...!!!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
Peter Brev

Re: Allstars_v1, v2, v3

Post by Peter Brev »

Then, instead of shitting on the map, just suggest what changes you want, and I'll see what we can do about it.
I'm aware of some glitches on the map, as I already explained to Travis the problem with valve binary space partition (vbsp).
The reasons the map got problems with some stuff is because most of the size of wall, floor and so on are 1 size thick, and not on grid, reason it makes vbsp taking a long time to go through all level.
User avatar
phil_4319
Former Server Admin
Posts: 725
Joined: Sat Oct 29, 2011 11:07 am
Location: Germany

Re: Allstars_v1, v2, v3

Post by phil_4319 »

Cpt. Goomba wrote:Then, instead of shitting on the map, just suggest what changes you want, and I'll see what we can do about it.
I'm aware of some glitches on the map, as I already explained to Travis the problem with valve binary space partition (vbsp).
The reasons the map got problems with some stuff is because most of the size of wall, floor and so on are 1 size thick, and not on grid, reason it makes vbsp taking a long time to go through all level.
Maybe fix the "xtrem" bhop to make it possible for 'normal' players.

I also can't make it with !speed. ...Last 2 platforms too much ;)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
Peter Brev

Re: Allstars_v1, v2, v3

Post by Peter Brev »

phil_4319 wrote:
Cpt. Goomba wrote:Then, instead of shitting on the map, just suggest what changes you want, and I'll see what we can do about it.
I'm aware of some glitches on the map, as I already explained to Travis the problem with valve binary space partition (vbsp).
The reasons the map got problems with some stuff is because most of the size of wall, floor and so on are 1 size thick, and not on grid, reason it makes vbsp taking a long time to go through all level.
Maybe fix the "xtrem" bhop to make it possible for 'normal' players.

I also can't make it with !speed. ...Last 2 platforms too much ;)
We won't change extreme bhop.
Unless Travis changes his mind.
User avatar
phil_4319
Former Server Admin
Posts: 725
Joined: Sat Oct 29, 2011 11:07 am
Location: Germany

Re: Allstars_v1, v2, v3

Post by phil_4319 »

Oke. Maybe create a second xtrem bhop Part so it's random...

But all in all the map is perfect for me.. No bugs or something..
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
User avatar
commander fury
Former Server Admin
Posts: 2432
Joined: Tue Jan 08, 2013 12:37 pm
Location: France

Re: Allstars_v1, v2, v3

Post by commander fury »

Some peoples are always doing a glicth to obtain the revolver as combines and then they kill everyone, that's a bad point for me.The map is less enjoyable when some peoples are on.
User avatar
Snoap
Former Server Admin
Posts: 621
Joined: Thu Apr 12, 2012 12:41 pm

Re: Allstars_v1, v2, v3

Post by Snoap »

Blade wrote:Some peoples are always doing a glicth to obtain the revolver as combines and then they kill everyone, that's a bad point for me.The map is less enjoyable when some peoples are on.
Travis fixed it in his final version.
Crushed dreams and broken hearts!

Patience is a small price to pay for perfection.

словами не передать
User avatar
commander fury
Former Server Admin
Posts: 2432
Joined: Tue Jan 08, 2013 12:37 pm
Location: France

Re: Allstars_v1, v2, v3

Post by commander fury »

Snoap wrote:
Blade wrote:Some peoples are always doing a glicth to obtain the revolver as combines and then they kill everyone, that's a bad point for me.The map is less enjoyable when some peoples are on.
Travis fixed it in his final version.
Ok.

Thanks Travis.
Consider putting it on now ?