About puzzle_crates

Peter Brev

About puzzle_crates

Post by Peter Brev »

List what you don't like and what you like about this map.
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commander fury
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Re: About puzzle_crates

Post by commander fury »

One of my favorites puzzle map, with the first one that have been created by Nick :)
Good job ;)

The only thing that I dislike are the too long corridors, but that's not a real problem as the map still fun to play, but what is sometimes running on my nerves is that some noobs like to break the crates...Idk if it is possible to make them "Unbreakable", but if it is possible, It would be very cool.

So, nice work and thanks for working hard to give us some fun moments :D .
Demon
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Re: About puzzle_crates

Post by Demon »

John Freeman wrote:but if it is possible, It would be very cool.
Not breakable = Lot's of entities = Lot's of lag = Shit map.
Keep them breakable since it would affect the server really badly if they didn't break.
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Stuntman0007
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Re: About puzzle_crates

Post by Stuntman0007 »

John Freeman wrote:Idk if it is possible to make them "Unbreakable", but if it is possible, It would be very cool.
As annoying as that is it is a thing you'd have to deal with in this type of map.
In addition to the spam it would create
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MrProjektZ
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Re: About puzzle_crates

Post by MrProjektZ »

If someones breaking crates you slay them.. I like the map alot. Maybe just some different obstacles to pass or different guns at the end or choices of endings at the end like a button that does the normal revolver ending, one to teleport the losing team in a box to be killed/tortured with buttons by the winning team, like one to set the box on fire or one to fill it with water. Maybe a button to break the whole floor of the losing side and they fall to there death. Just to keep it new and different. because some people dont like it and think its boring and repetitive especially when theres unbalanced teams and one just keeps dominating, so maybe like it randomizes the teams every round or how ever so many rounds like ever other round or every 5 rounds if thats possible?
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Re: About puzzle_crates

Post by Nightmare-Rex »

well puzzle mode gets REALLY boring to me real fast. once a map complete i consider "puzzle solved" not fun anymore and the worst thing is peaple fucking select it when 12+ ppl wasting posable INTELLS.
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Re: About puzzle_crates

Post by Demon »

I think the map should have intels and presents. 1 Intel in the middle which always spawns and 2 presents on both team sides. Could make the map a bit interesting.
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commander fury
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Re: About puzzle_crates

Post by commander fury »

That's not the gifts, neither the intels that are making the game enjoyable.In the good old days we were having fun on the server and enjoying it even without the presents andt he intels.
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ant_8490
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Re: About puzzle_crates

Post by ant_8490 »

Blade wrote:That's not the gifts, neither the intels that are making the game enjoyable.In the good old days we were having fun on the server and enjoying it even without the presents andt he intels.
tired of hearing this... still enjoyable. its what U make of it.

This map has been released.
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