I have made a new map: deathrun_metal_city.
It's 80/90% done.
Screenshots coming soon, so stay up to date.
Over a mounth of work.
Epicness.
Also, due to the lightmap scale, map size has gone to 60 mb.
Map has been compiled on full HDR, but I'm still thinking about it because of your slow computers.
The map is not too hard, not too easy.
It is perfectly optimized (1 sec of vvis),
Rendered in "Expert Compile mode", map has been compiled with Full HDR Compile (-slow),
Over 5 endings + 1 secret.
1 Secret.
Lots of entities work.
Good design imo.
3D Skybox.
Dynamic lighting (and yeah, used a env_projected_texture)
14 traps + 1 automatic.
Displacement cave
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The map has:
Ending 1 - BHOP
Ending 2 - Deathmatch
Ending 3 - Survival
Ending 4 - Noob
Ending 5 - Old
No worries, not hard at all the bhop level.
If you have any questions, ask.
Screenshots coming soon.
PS: Making deathrun_2013