From the creator of Slender?!?!
-
- Server Admin
- Posts: 2417
- Joined: Sun Apr 11, 2010 4:50 am
Re: From the creator of Slender?!?!
God, I didn't even say that the game itself is bad.
Ingame: -[SaD]- Nico
-
- 250+ Posts
- Posts: 357
- Joined: Sun Sep 18, 2011 2:41 pm
Re: From the creator of Slender?!?!
not true, shitty code could mean there using case statements for anamation, thats just shitty coding. while shitty coding can still make a good game, its just the techniques that the coder uses to code the gamefire1000678 wrote:So you say:
shit code can still make a good game
and good code can make a shit game?
Well yet, second is true. But shitty code = shitty game.
&&[GR]Broskii{A}:L: is it lego's boobs?
-
- Server Admin
- Posts: 2417
- Joined: Sun Apr 11, 2010 4:50 am
Re: From the creator of Slender?!?!
Actually, Valve's Source Engine code is a piece of shit.Exorcist wrote:not true, shitty code could mean there using case statements for anamation, thats just shitty coding. while shitty coding can still make a good game, its just the techniques that the coder uses to code the gamefire1000678 wrote:So you say:
shit code can still make a good game
and good code can make a shit game?
Well yet, second is true. But shitty code = shitty game.
Code: Select all
// !!! THIS SHIT DOESN'T WORK!! WHY? HAS I EVER?
void M_AngleAboutAxis(Vector &axis, float radianAngle, M_matrix4x4_t &result)
Code: Select all
// FIXME: bah, this is horrendously hacky, add a damn back pointer
for (n = 0; n < g_sequence.Count(); n++)
{
if (g_sequence[n].panim[0][0] == panim)
break;
}
Ingame: -[SaD]- Nico
-
- 1000+ Posts
- Posts: 1086
- Joined: Mon Feb 27, 2012 11:08 am
Re: From the creator of Slender?!?!
Return 0;
?!
?!