Functions of SDK

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phil_4319
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Functions of SDK

Post by phil_4319 »

Hey, im new in this thread and creating Maps so i need lots of Help

The first steps of Source SDK i already know ( to make walls ... grounds etc ) But now i need the functions of this "Traps" , so i need the commans like "Trigger_hurt" or something

I need the commands how to create

-Doors at the beginnings (like helix the beginning door)
-Traps who get red and Player die instant
-Traps where doors get closed and palyer inside the trap get smoked or like deathrun_taux the first trap
-how to select portals to portals
-how to select traps to the buttons
-how to make spike traps
-how to make traps how breaks
-how to create bhop blocks


And maybe there a more special things to add.
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fire1000678
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Re: Functions of SDK

Post by fire1000678 »

Oh laudy, phil. This will take a minute. K.

1. func_movelinear
2. create ent_brush, then have a func_button that outputs fx_color and change to red. Also have a trigger_hurt over the kill area, which is activated by button.
3. trigger_teleport and info_teleport_destination (its a point entity)
4. make a func_button by hitting ctrl + t when selecting a brush, scroll till you find it. Then create your trap entity, then make outputs that link to it.
5. Make lots of cone shaped brushes, make them func_movelinear, and make a trigger_hurt which is parented to the spikes.
6. func_breakable
7. Complicated, ask some one else.

Also use the links in Demon's post about SDK.
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phil_4319
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Re: Functions of SDK

Post by phil_4319 »

fire1000678 wrote:Oh laudy, phil. This will take a minute. K.

1. func_movelinear
2. create ent_brush, then have a func_button that outputs fx_color and change to red. Also have a trigger_hurt over the kill area, which is activated by button.
3. trigger_teleport and info_teleport_destination (its a point entity)
4. make a func_button by hitting ctrl + t when selecting a brush, scroll till you find it. Then create your trap entity, then make outputs that link to it.
5. Make lots of cone shaped brushes, make them func_movelinear, and make a trigger_hurt which is parented to the spikes.
6. func_breakable
7. Complicated, ask some one else.

Also use the links in Demon's post about SDK.
nice. Ty, very comlicated all this functions. Lets see Thank you!
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[GR]Phil_4319{A}
......:::Image:::.....
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소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
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fire1000678
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Re: Functions of SDK

Post by fire1000678 »

Yep, any time.

What will your map be about?
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phil_4319
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Re: Functions of SDK

Post by phil_4319 »

fire1000678 wrote:Yep, any time.

What will your map be about?

Im new of making maps so i just want to make a pacour like akai u know? ...so basic traps like u say me and it will be a normal deathrun... not too laggy
and not too big.
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[GR]Phil_4319{A}
......:::Image:::.....
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소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
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Re: Functions of SDK

Post by Peter Brev »

lnsidex3 wrote:Hey, im new in this thread and creating Maps so i need lots of Help

The first steps of Source SDK i already know ( to make walls ... grounds etc ) But now i need the functions of this "Traps" , so i need the commans like "Trigger_hurt" or something

I need the commands how to create

-Doors at the beginnings (like helix the beginning door)
-Traps who get red and Player die instant
-Traps where doors get closed and palyer inside the trap get smoked or like deathrun_taux the first trap
-how to select portals to portals
-how to select traps to the buttons
-how to make spike traps
-how to make traps how breaks
-how to create bhop blocks


And maybe there a more special things to add.
1. func_door or func_movelinear
2. func_wall, name it and on button's output set its color to 255 0 0
3. func_movelinear for doors, env_smoke and set how you want it to be.
4. trigger_teleport with info_teleport_destination
5. Make your button, ctrl + t, go to "delay before reset" and set it to -1, go to flags tab and select don't move (optional).
6. Take spike form, and make your brush and make them func_movelinear. Be sure to select them all.
7. func_breakable, make a point_template, give it a name and on template 1 set the name of your func_breakable. On button set the outputs : OnPressed -Name of func_breakable - break Now on point_template: OnPressed - name of point_template - forcespawn - delay is needed
8. For bhop platform, msg me in steam.
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phil_4319
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Re: Functions of SDK

Post by phil_4319 »

Left4Freeman60 wrote:
lnsidex3 wrote:Hey, im new in this thread and creating Maps so i need lots of Help

The first steps of Source SDK i already know ( to make walls ... grounds etc ) But now i need the functions of this "Traps" , so i need the commans like "Trigger_hurt" or something

I need the commands how to create

-Doors at the beginnings (like helix the beginning door)
-Traps who get red and Player die instant
-Traps where doors get closed and palyer inside the trap get smoked or like deathrun_taux the first trap
-how to select portals to portals
-how to select traps to the buttons
-how to make spike traps
-how to make traps how breaks
-how to create bhop blocks


And maybe there a more special things to add.
1. func_door or func_movelinear
2. func_wall, name it and on button's output set its color to 255 0 0
3. func_movelinear for doors, env_smoke and set how you want it to be.
4. trigger_teleport with info_teleport_destination
5. Make your button, ctrl + t, go to "delay before reset" and set it to -1, go to flags tab and select don't move (optional).
6. Take spike form, and make your brush and make them func_movelinear. Be sure to select them all.
7. func_breakable, make a point_template, give it a name and on template 1 set the name of your func_breakable. On button set the outputs : OnPressed -Name of func_breakable - break Now on point_template: OnPressed - name of point_template - forcespawn - delay is needed
8. For bhop platform, msg me in steam.
Wtf! xD Thank you goomba.

I just choose a wall and set func_breakable.... but i think thats not enough... i mean i want a breakable platform what break automaticly if someone stand or move on it..
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[GR]Phil_4319{A}
......:::Image:::.....
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소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
Demon
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Re: Functions of SDK

Post by Demon »

Create a trigger_once above the platform.
In outputs make the platform break onstarttouch.
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phil_4319
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Re: Functions of SDK

Post by phil_4319 »

Demon wrote:Create a trigger_once above the platform.
In outputs make the platform break onstarttouch.
Yes!! Thanx
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[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
Demon
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Re: Functions of SDK

Post by Demon »

No problem.
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phil_4319
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Re: Functions of SDK

Post by phil_4319 »

Now i need help by my beginning door

I Set All functions func_moverie... And sounds and the way where the door Open but the door dont Open.
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[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
Demon
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Re: Functions of SDK

Post by Demon »

Make a trigger_once infront of the door to make it open when onstarttouch.
Or make a button on the side to press it and then in the outputs set it to open.
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phil_4319
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Re: Functions of SDK

Post by phil_4319 »

Demon wrote:Make a trigger_once infront of the door to make it open when onstarttouch.
Or make a button on the side to press it and then in the outputs set it to open.
Oke Thanx demon for ur help
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[GR]Phil_4319{A}
......:::Image:::.....
...:::Image:::...
소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
Demon
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Re: Functions of SDK

Post by Demon »

Np again.
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Re: Functions of SDK

Post by Raymond »

Bhop platform is simple (at least if I remember this right):

First, make a platform, can be whatever shape. (func_breakable. Make sure it can only be broken by a trigger, name it anything as long as it has a number after so you can make more..)

Second, make a point_template and assign the first slot to the platform.

Third, make a trigger_multiple the size of the platform (although short in height) and place it on top of the platform. In the outputs tab make a OnStartTouch output that calls the platform to break instantly. Make another OnStartTouch output on the trigger_multiple that calls the point_template to ForceSpawn (make it spawn like 2 seconds after you break the platform.)

I think that's all, just make sure all the entities are activated by touch and not by shooting...