[GR]doodleninja
1000+ Posts
Posts: 1086 Joined: Mon Feb 27, 2012 11:08 am
Post
by [GR]doodleninja » Wed Aug 29, 2012 1:01 pm
why does this not work? there need some fix to be done at the waits
Code: Select all
prop_dynamic_create props_lab/blastdoor001c
ent_setname floor
ent_fire floor addoutput "classname lift_example"
ent_fire floor addoutput "origin 1 1 0"
ent_fire floor addoutput "angles 90 0 0"
wait 50; ent_create path_corner
wait 50; ent_fire path_corner addoutput "targetname bottom"
wait 50; ent_fire bottom addoutput "classname lift_example"
wait 50; ent_fire bottom addoutput "target top"
wait 50; ent_fire bottom addoutput "wait 2"
wait 50; ent_fire bottom addoutput "origin 1 1 0"
wait 50; ent_create path_corner
wait 50; ent_fire path_corner addoutput "targetname top"
wait 50; ent_fire top addoutput "classname lift_example"
wait 50; ent_fire top addoutput "target bottom"
wait 50; ent_fire top addoutput "wait 2"
wait 50; ent_fire top addoutput "origin 1 1 500"
wait 50; ent_create func_train
wait 50; ent_fire func_train addoutput "targetname train"
wait 50; ent_fire train addoutput "classname lift_example"
wait 50; ent_fire train addoutput "origin 1 1 0"
wait 50; ent_fire train addoutput "speed 60"
wait 50; ent_fire train addoutput "target top"
wait 50; ent_fire floor setparent train
ent_fire train toggle
ent_fire train startS
[GR]doodleninja
1000+ Posts
Posts: 1086 Joined: Mon Feb 27, 2012 11:08 am
Post
by [GR]doodleninja » Wed Aug 29, 2012 1:07 pm
second try
still not working
Code: Select all
prop_dynamic_create props_lab/blastdoor001c
ent_setname floor
ent_fire floor addoutput "classname lift_example"
ent_fire floor addoutput "origin 1 1 0"
ent_fire floor addoutput "angles 90 0 0"
wait 50;
ent_create path_corner
ent_fire path_corner addoutput "targetname bottom"
ent_fire bottom addoutput "classname lift_example"
ent_fire bottom addoutput "target top"
ent_fire bottom addoutput "wait 2"
ent_fire bottom addoutput "origin 1 1 0"
wait 50;
ent_create path_corner
ent_fire path_corner addoutput "targetname top"
ent_fire top addoutput "classname lift_example"
ent_fire top addoutput "target bottom"
ent_fire top addoutput "wait 2"
ent_fire top addoutput "origin 1 1 500"
wait 50;
ent_create func_train
ent_fire func_train addoutput "targetname train"
ent_fire train addoutput "classname lift_example"
ent_fire train addoutput "origin 1 1 0"
ent_fire train addoutput "speed 60"
ent_fire train addoutput "target top"
ent_fire floor setparent train
ent_fire train toggle
ent_fire train startS
ant_8490
Site Admin
Posts: 4390 Joined: Fri Apr 09, 2010 3:20 pm
Location: United States
Post
by ant_8490 » Thu Aug 30, 2012 7:41 am
There is no "startS" entity
Also, waits are wrong.. and since you really havent changed anything go back and start over:
http://www.area51cheatserver.com/data/s ... cTrain.zip
[GR]Ant_8490{A}
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BrOnyxia
1+ Posts
Posts: 20 Joined: Sat Jul 07, 2012 10:00 am
Location: Greece
Post
by BrOnyxia » Fri Sep 07, 2012 10:14 am
wait should be like this: first waits could be wait 50;
now if you wanna add more waits you dont write wait 50; again.. if you wanna have 50 more waits you use wait 100;
visit developer wiki site or search into cpp files to find inputs/keyvalues/outputs for the entities you want to use
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