LAVENDER TOWN SYNDROME. SCARYSHIT III

[GR]doodleninja
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LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by [GR]doodleninja »

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cosmosgp1
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by cosmosgp1 »

This shit isn't even scary. Fuck off with the "SCARYSHIT". A better thing to do would be to get off of the forums entirely.
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by myback »

creepypasta is complete BS
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[GR]doodleninja
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by [GR]doodleninja »

Creepypasta was THE first english website I found, but it's true


If you put the original sound file in a graph there comes this:


Look at 8:35

http://www.youtube.com/watch?v=MK2iLnTR9V8&sns=em

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It says "leave now" in incognito ( the scary thing is, that in first generation , there weren't official incognitos implemented )





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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by Nicdel »

Bullshit III
Ingame: -[SaD]- Nico

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[GR]doodleninja
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by [GR]doodleninja »

The lavender theme is causing binaural beats in the brain that can lead from strong headache to servere depression
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by [GR]doodleninja »

It's fairly well known that Pocket Monsters for the Gameboy was a huge hit when it came out in early 1996 in Japan. It's also fairly well known that the Lavender Town music was changed before the western release of the game. There are wild stories and mass speculation pertaining to this. In particular, rumors circulated of binaural beats and high-pitched frequencies being used in the original music to induce feelings of discomfort, which went almost entirely unnoticed by adults. There are also claims of children, usually close to 100 in number, committing suicide because of the music.
What isn't fairly well known is that the children who died were actually part of a pre-release playtest group in late 1995, consisting of around 1,000 children from the Osaka area aged between 6 and 12 years old. These children were all given a beta copy of the game on a legitimate-looking cartridge, and allowed to play at their discretion. Many of the children got as far as Lavender Town, but few continued playing after that. Out of those children, many exhibited odd symptoms, including tremors, insomnia, hallucinations and excessive picking or scratching at the skin. Indeed, many of those purported suicides were actually cases of suffocation or unchecked convulsions in the night...although some children did kill themselves in seemingly deliberate ways. The connection was immediately made between these severe cases and the music in Lavender Town, and the beta copies were recalled immediately and the music changed.
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cosmosgp1
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by cosmosgp1 »

[GR]doodleninja wrote:It's fairly well known that Pocket Monsters for the Gameboy was a huge hit when it came out in early 1996 in Japan. It's also fairly well known that the Lavender Town music was changed before the western release of the game. There are wild stories and mass speculation pertaining to this. In particular, rumors circulated of binaural beats and high-pitched frequencies being used in the original music to induce feelings of discomfort, which went almost entirely unnoticed by adults. There are also claims of children, usually close to 100 in number, committing suicide because of the music.
What isn't fairly well known is that the children who died were actually part of a pre-release playtest group in late 1995, consisting of around 1,000 children from the Osaka area aged between 6 and 12 years old. These children were all given a beta copy of the game on a legitimate-looking cartridge, and allowed to play at their discretion. Many of the children got as far as Lavender Town, but few continued playing after that. Out of those children, many exhibited odd symptoms, including tremors, insomnia, hallucinations and excessive picking or scratching at the skin. Indeed, many of those purported suicides were actually cases of suffocation or unchecked convulsions in the night...although some children did kill themselves in seemingly deliberate ways. The connection was immediately made between these severe cases and the music in Lavender Town, and the beta copies were recalled immediately and the music changed.
Too long. Too lazy to read it all. I don't care because we're old enough to handle this song (or at least some of us are).
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[GR]doodleninja
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by [GR]doodleninja »

that are binaural beats what causes psychosomatic symtomes nothing from "scary songs" its the high frequency tones that make these binaural beats in the game

http://en.wikipedia.org/wiki/Binaural_beats
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by Demon »

[GR]doodleninja wrote:that are binaural beats what causes psychosomatic symtomes nothing from "scary songs" its the high frequency tones that make these binaural beats in the game

http://en.wikipedia.org/wiki/Binaural_beats
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by Brotherhood Of Nod »

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Comeon, dude. Enough with the forum shit. Ever since you said you let in Pickles and Fury to Area 51 servers, you went full retarded.
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I made dis.
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cosmosgp1
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Re: LAVENDER TOWN SYNDROME. SCARYSHIT III

Post by cosmosgp1 »

I also realized something else.
If kids started committing suicide in big numbers, wouldn't that be in the news? Searching on google for this, I found no articles relating to this. Also, I've watched videos with information about this "syndrome". All of them said that there are no articles about this.

What I conclude:
FAKE 'N GAY
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