1st script, check it out?
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Re: 1st script, check it out?
Yep, that's what some admin's do so that's why I though it was a rule, an admin's word is the law.Nicdel wrote:I'd ban them anyways.
Re: 1st script, check it out?
This is going to be pretty much, so I'll put it in a spoilerDemon wrote:Want to learn to script?
Use the links below.
http://www.area51cheatserver.com/forums ... f=7&t=3028
http://www.area51cheatserver.com/tutori ... torial.pdf
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Epic fail no. 1A script I made earlier for you to use, it is a rainbow trail:
http://www.mediafire.com/?o3guq34ltyj7v9o
SaD. Heard of it?
Epic fail no. 2ent_fire - A command which can allow you to give scripts properties.
entity properties, not script properties!
Epic fail no. 3Key Value - A key value which tells the entity to change the entities properties
Value - A number(s) or word(s) which tells the entity to do the key value within this value.
"Key Value" & "Value" are NOT commands.
Epic fail no. 4wait <Ammount> - Wait commmand allows to make something happen after a certain time. (100 - 1 sec)
100-1 sec? WTF? Well, it made me lol.
Epic fail no. 5kill - Delete's the entity.
"kill" kills yourself. Actually "ent_fire <targetname> kill" deletes the entity.
Epic fail no. 6Input - Inputs are commands that cause an entity to change what it is doing.
Output - Outputs are events that fire when an entity's state changes.
Input/Output are NOT commands. omfg. And the "description" of Input is wrong as well. "change what it is doing". Holy cow.
Epic fail no. 6You can add as much "Addoutput's" as you want.
Anything with <...> must be filled in (Do not include <> but do include "")
ent_create <Name of Entity>
ent_fire <Name of Entity> addoutput "targetname <New name the entity>"
ent_fire <New name of Entity> addoutput "Key Value"
ent_fire <New name of Entity> <Input>
Actually you can also add as MANY (not much, omfg) inputs as you want. But this is also kinda wrong, because there's no entity that has infinite inputs and keyvalues.
Amount of time? Seconds? Years? Minutes?wait <Ammount of time>;
*SourceOpen up "Sour ce SDK", open "Hammer Editor"
lol.
Well, nice try, but you won't find out the keyvalues of brush entities with this.Click file, new, [...blabla bullshit bla] Click the "Selection To [more bullshit] nd hit apply.
*Inputs *Outputsout the "Input's" and "Output's" of your entity click the "Help" button next to "Smart Edit" and
*key *belowTo open up a console press the button ` or ~ (The button under "esc")
All in all this tutorial sucks, not just because I don't like it, but because it sucks. Many things are explained wrong and aren't useful for newbies.
Also you're new into scripting and shouldn't make a tutorial if you don't even know much about it. It was a nice try, but you gonna learn about your faults.
Don't take words like "epic fail" or "made me lol" too personal.
Over and out fuck off and i hate you all
your beloved Stefan
I still hate y'all
PS: The .docx-file of this tutorial (Demon's file is a .pdf file, sucks pretty much CLICK HERE
Last edited by Stefan on Sat Mar 31, 2012 4:09 pm, edited 1 time in total.
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Re: 1st script, check it out?
Nicdel wrote:I'd ban them anyways.
And then they all come here and spam the forum down with unban requests.... good idea :/
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Re: 1st script, check it out?
Naw, usually not a permban.Jack wrote:Nicdel wrote:I'd ban them anyways.
And then they all come here and spam the forum down with unban requests.... good idea :/
Ingame: -[SaD]- Nico
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Re: 1st script, check it out?
If you want a proper tutorial, click my sig when sapphiremands is back up.
Please dont ask me how to script.
Instead, click this.
Btw; I'm an asshole to idiots.
Instead, click this.
Btw; I'm an asshole to idiots.
Bob1337 wrote:Explosive buddha killers. That shit is gay.
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Re: 1st script, check it out?
Yeah but newbies will still complain about it.Nicdel wrote:Naw, usually not a permban.Jack wrote:Nicdel wrote:I'd ban them anyways.
And then they all come here and spam the forum down with unban requests.... good idea :/
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Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
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Re: 1st script, check it out?
See you in 10 years.Bob1337 wrote:If you want a proper tutorial, click my sig when sapphiremands is back up.
Ingame: -[SaD]- Nico
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Re: 1st script, check it out?
Well, scripting is impossible XD
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Re: 1st script, check it out?
If is ever does.Bob1337 wrote:If you want a proper tutorial, click my sig when sapphiremands is back up.
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Re: 1st script, check it out?
This isnt SaD... And im pretty sure it doesnt apply to this script.Demon wrote:SaD - Share and Die.[GR]doodleninja wrote:SaD??Stefan wrote:SaD, check this out!
Don't share, download scripts or you will be banned from area51 cheatserver.
Waits:
has to be like a timeline of events
Code: Select all
wait 5; Line 1
wait 5; Line 2
wait 5; Line 3
wait 5; Line 4
wait 5; Line 5
wait 10; Line 6
wait 10; Line 7
wait 10; Line 8
wait 10; Line 9
wait 15; Line 10
wait 15; Line 11
wait 15; Line 12
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Re: 1st script, check it out?
Oh, okay. Thanks. I'll be sure to make changes.
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Re: 1st script, check it out?
There's other problems too like:
You didnt even create an env_fire
Code: Select all
ent_fire env_fire addoutput "targetname fire_trail"
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Re: 1st script, check it out?
Timeline of events is a nice description for the new wait.
Ingame: -[SaD]- Nico
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Re: 1st script, check it out?
the thing that wait 100; is 1sec or w/e is kinda wrong. It also depends on your fps. I always enable vsync (always 60 fps) when i spawn somethin or the spawn usualy fails.