Making a Deathrun map, need some help

ThomasBonjj
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Re: Making a Deathrun map, need some help

Post by ThomasBonjj »

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Demons map is long and laggy but nice endings (and kinda dark), and Stefan map is nice but i never make it lol.
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Re: Making a Deathrun map, need some help

Post by Cpt.Travis »

Demon is it just me or do you just want to draw attention that you are special somehow?
Before calling other maps for shit then you should start looking at your own. You can't actually call that rockrun map that you made good. Because the 3-4 first versions were buggy and they made people crash out of the game. Basically it was unplayable. While those other small maps that were made with like 5-6 traps would be consider better because of no bugs and they were stable.

So instead of going around calling his map shit then you should try to help him like Ant and Stefan. Don't you always talk about that admins should set an example? Well go ahead set an example by being helpful instead of being a dickhead.
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Re: Making a Deathrun map, need some help

Post by Anonymous »

Cpt.Travis wrote: So instead of going around calling his map shit then you should try to help him like Ant and Stefan.
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@ Thomas
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Calm down, it's just Demon, what did u expect :3
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fire1000678
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Re: Making a Deathrun map, need some help

Post by fire1000678 »

Ahaha, yea... Yea, I am sorry to say, your map was buggy as hell (Satan mis-programmed the lava), see what I did there :P. Anyway, any semi-unique traps that take up VERY LITTLE space?
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Re: Making a Deathrun map, need some help

Post by Demon »

Cpt.Travis wrote:Demon is it just me or do you just want to draw attention that you are special somehow?
Before calling other maps for shit then you should start looking at your own. You can't actually call that rockrun map that you made good. Because the 3-4 first versions were buggy and they made people crash out of the game. Basically it was unplayable. While those other small maps that were made with like 5-6 traps would be consider better because of no bugs and they were stable.

So instead of going around calling his map shit then you should try to help him like Ant and Stefan. Don't you always talk about that admins should set an example? Well go ahead set an example by being helpful instead of being a dickhead.
Travis, seriously? What do you expect of a map that is long as hell and done in 3 days. My mapping knowledge increased since then, the map was shit I agree it was laggy as hell too. But that's what tests are for? How would I know if it would lag most of your computers. After few months after finishing rockrun I decided to remake the map and change the name to Baserun because there was not enough rock.

I don't want to draw any attention I just say what I think and you have no influence on it. It's my opinion and it's there, you can't change it, don't like it? tough luck you got to live with it.
You don't like my map because you probably can't pass it or you just don't like it because it's made by me, but other's enjoy playing the map because they know I spent a long time making it and it's awesome, it's needs improvements but yeah, we learn from our mistakes.

I only made 2 versions of rockrun and 2 versions of baserun, baserun was really fixed up I optimized it and added new features.

Btw, I am thinking of doing v3 of baserun, more light, fixed bugs/traps and new secrets also it will be in night time and also it will have new and cool features.
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Re: Making a Deathrun map, need some help

Post by Anonymous »

fire1000678 wrote:Ahaha, yea... Yea, I am sorry to say, your map was buggy as hell (Satan mis-programmed the lava), see what I did there :P. Anyway, any semi-unique traps that take up VERY LITTLE space?
LazZz00ooOOorrzzZZz :3 (Lasers)
ThomasBonjj
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Re: Making a Deathrun map, need some help

Post by ThomasBonjj »

fire1000678 wrote:Ahaha, yea... Yea, I am sorry to say, your map was buggy as hell (Satan mis-programmed the lava), see what I did there :P. Anyway, any semi-unique traps that take up VERY LITTLE space?
Lasers and maby a little spike trap ?
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Re: Making a Deathrun map, need some help

Post by fire1000678 »

Spikes, sure! Lasers, idk how to make. An entity, obviously, but which?
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Re: Making a Deathrun map, need some help

Post by ant_8490 »

fire1000678 wrote:Spikes, sure! Lasers, idk how to make. An entity, obviously, but which?
env_laser
spikes are just brushes, but instead of choosing "block", pick "cone" as the brush shape before drawing.
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Re: Making a Deathrun map, need some help

Post by fire1000678 »

mk. I looked it up on valve developer community. Got it. Spikes are a bit tedious, lining them all up and stuff XD. ugh another problem. For teleporters, does the entity need to have the tools/nodraw texture, or any you want? And if it does need the nodraw texture, can you change it?
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Re: Making a Deathrun map, need some help

Post by Anonymous »

fire1000678 wrote:mk. I looked it up on valve developer community. Got it. Spikes are a bit tedious, lining them all up and stuff XD. ugh another problem. For teleporters, does the entity need to have the tools/nodraw texture, or any you want? And if it does need the nodraw texture, can you change it?
Um, not sure, but It has to be a "tools" texture I guess.
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fire1000678
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Re: Making a Deathrun map, need some help

Post by fire1000678 »

mk. that sucks major shit, cause i made almost all my teleport shit, now i guess i gotta redo. Unless you can change it after the brush exists and have no ill effect (Ant?) We will see in testing, I guess... :( I think makin teleporters is worst part 2.

Anyway, for Stefan, Ant, and Demon, on average how many errors must you fix per map after you are done with making it, i.e. leaks, broken buttons, etc.
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Re: Making a Deathrun map, need some help

Post by Demon »

You still want to do the laser thing?
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fire1000678
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Re: Making a Deathrun map, need some help

Post by fire1000678 »

Uh yea. Doesn't sound to hard. Set the lasers to disabled, combine presses, enable them. after about 7.5 seconds, they disable. Easy enough.
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Re: Making a Deathrun map, need some help

Post by Demon »

fire1000678 wrote:Uh yea. Doesn't sound to hard. Set the lasers to disabled, combine presses, enable them. after about 7.5 seconds, they disable. Easy enough.
Don't forget to do the info_targets other wise they will not work. Also it is a good idea to put trigger_hurt around lasers and disable them because sometimes lasers damage fails.