Making a Deathrun map, need some help
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Making a Deathrun map, need some help
So far I am faring fine, making the traps and the area, etc. My problem is, I can't set up the outputs/input (idk how lol) and I can't find an entity to send the proper output to my trap when activated by a combine. Any suggestions, other than func_button (some reason it isn't in my files)? The trap I am talking about is a fire trap if that changes anything.
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Re: Making a Deathrun map, need some help
Missing from your files... Did you try making a brush? Because I think func_button is in that list.
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Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
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Re: Making a Deathrun map, need some help
No, func_button is under entities. It, for some reason, is missing. If anyone knows another entity with a similar function... or give me a way to find this missing entity plz
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Re: Making a Deathrun map, need some help
a func_button is a brush entity, meaning you have to make a block, then do ctrl+t on it. Most func_ are brush entities. Point entities are different such as weapons, items, logic, etc...
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Re: Making a Deathrun map, need some help
AH! I see now. But just a second ago I figured a solution (used combinebutton model for prop_physics, assigned the button and required outputs to it). But that is nice to know, thanks. Is the function any different?
Re: Making a Deathrun map, need some help
I lold again. This forum is funny and full of newbs (<- THE NICE VERSION OF THE WORD I WAS ABOUT TO TYPE).
There difference between adding outputs to prop_physics and func_button is that you can't set (you actually can, but nvm) the refiretime and some more stuff like textures etc.
There difference between adding outputs to prop_physics and func_button is that you can't set (you actually can, but nvm) the refiretime and some more stuff like textures etc.
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Re: Making a Deathrun map, need some help
So, as I progress, I realize I need to have the kill all rebels thing. How do I do that, or does the server manage that?
Re: Making a Deathrun map, need some help
Server Pluginfire1000678 wrote:So, as I progress, I realize I need to have the kill all rebels thing. How do I do that, or does the server manage that?
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Re: Making a Deathrun map, need some help
Okay, thank you. Cause I was thinking like the helix thing, and some other maps do something similar as well.... Anyway, I am 4 traps in, including a breakaway. Looking good so far... Well not really XD
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Re: Making a Deathrun map, need some help
While this is open, when I make my map, do I need to make it when the person falls off the edge they die, or is it another plugin? A little extra work the other way, but I can do.
Re: Making a Deathrun map, need some help
Map side. You gotta make itfire1000678 wrote:While this is open, when I make my map, do I need to make it when the person falls off the edge they die, or is it another plugin? A little extra work the other way, but I can do.
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Re: Making a Deathrun map, need some help
K. One more: When you get to the end, how do you get the combine to go with you, like to awp or bhop?
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Re: Making a Deathrun map, need some help
Usually u have a trigger_teleport at each of the endings for the rebels to go into. That trigger (onstarttouch) will disable all other endings and enable a specific trigger_teleport over the combine area.fire1000678 wrote:K. One more: When you get to the end, how do you get the combine to go with you, like to awp or bhop?
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Re: Making a Deathrun map, need some help
So you should have a clear trigger_teleport entity in all of the combine area?