Making a Deathrun map, need some help

User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Making a Deathrun map, need some help

Post by fire1000678 »

So far I am faring fine, making the traps and the area, etc. My problem is, I can't set up the outputs/input (idk how lol) and I can't find an entity to send the proper output to my trap when activated by a combine. Any suggestions, other than func_button (some reason it isn't in my files)? The trap I am talking about is a fire trap if that changes anything.
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
User avatar
shadowslayer
1000+ Posts
1000+ Posts
Posts: 1280
Joined: Fri Sep 03, 2010 8:51 pm

Re: Making a Deathrun map, need some help

Post by shadowslayer »

Missing from your files... Did you try making a brush? Because I think func_button is in that list.
Spoiler
Show
Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
Imagethe only reason you shouldnt mess with me
User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Making a Deathrun map, need some help

Post by fire1000678 »

No, func_button is under entities. It, for some reason, is missing. If anyone knows another entity with a similar function... or give me a way to find this missing entity plz :D
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
User avatar
ant_8490
Site Admin
Posts: 4390
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Making a Deathrun map, need some help

Post by ant_8490 »

a func_button is a brush entity, meaning you have to make a block, then do ctrl+t on it. Most func_ are brush entities. Point entities are different such as weapons, items, logic, etc...
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10
User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Making a Deathrun map, need some help

Post by fire1000678 »

AH! I see now. But just a second ago I figured a solution (used combinebutton model for prop_physics, assigned the button and required outputs to it). But that is nice to know, thanks. Is the function any different?
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
Anonymous

Re: Making a Deathrun map, need some help

Post by Anonymous »

I lold again. This forum is funny and full of newbs (<- THE NICE VERSION OF THE WORD I WAS ABOUT TO TYPE).

There difference between adding outputs to prop_physics and func_button is that you can't set (you actually can, but nvm) the refiretime and some more stuff like textures etc.
User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Making a Deathrun map, need some help

Post by fire1000678 »

So, as I progress, I realize I need to have the kill all rebels thing. How do I do that, or does the server manage that?
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
Anonymous

Re: Making a Deathrun map, need some help

Post by Anonymous »

fire1000678 wrote:So, as I progress, I realize I need to have the kill all rebels thing. How do I do that, or does the server manage that?
Server Plugin
User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Making a Deathrun map, need some help

Post by fire1000678 »

Okay, thank you. Cause I was thinking like the helix thing, and some other maps do something similar as well.... Anyway, I am 4 traps in, including a breakaway. Looking good so far... Well not really XD
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Making a Deathrun map, need some help

Post by fire1000678 »

While this is open, when I make my map, do I need to make it when the person falls off the edge they die, or is it another plugin? A little extra work the other way, but I can do.
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
Anonymous

Re: Making a Deathrun map, need some help

Post by Anonymous »

fire1000678 wrote:While this is open, when I make my map, do I need to make it when the person falls off the edge they die, or is it another plugin? A little extra work the other way, but I can do.
Map side. You gotta make it
User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Making a Deathrun map, need some help

Post by fire1000678 »

K. One more: When you get to the end, how do you get the combine to go with you, like to awp or bhop?
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
User avatar
ant_8490
Site Admin
Posts: 4390
Joined: Fri Apr 09, 2010 3:20 pm
Location: United States

Re: Making a Deathrun map, need some help

Post by ant_8490 »

fire1000678 wrote:K. One more: When you get to the end, how do you get the combine to go with you, like to awp or bhop?
Usually u have a trigger_teleport at each of the endings for the rebels to go into. That trigger (onstarttouch) will disable all other endings and enable a specific trigger_teleport over the combine area.
[GR]Ant_8490{A}
Area 51 Servers - Owner
Image
Image
Image
Image

MSI GE76 Raider
i9-11980HK 2.6GHz 8-Core Processor
32GB 3200Mhz DDR4 RAM
NVIDIA GeForce RTX 3080 Laptop GPU 16GB
2TB Samsung 980 Pro SSD
Windows 10
User avatar
fire1000678
750+ Posts
750+ Posts
Posts: 930
Joined: Fri Feb 03, 2012 8:10 pm

Re: Making a Deathrun map, need some help

Post by fire1000678 »

So you should have a clear trigger_teleport entity in all of the combine area?
上手ですか?

Image

"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

Ingame Name: [GR]人生Positively Shinobi{A}
Anonymous

Re: Making a Deathrun map, need some help

Post by Anonymous »

Yes.