deathrun_freeman_darkrun_v1
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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
deathrun_freeman_darkrun_v1
Hello everywone, I'm Left4Freeman. I wish you to try my FIRST deathrun maps. I have taken 4 days to make it. It's maybe short, but I did my best to do it. Thanks, hope you'll like it.
Link :
http://www.mediafire.com/?w7ek213t799e0k2
PS : I called darkrun because the map is in the dark. Sure I added light and some music
Link :
http://www.mediafire.com/?w7ek213t799e0k2
PS : I called darkrun because the map is in the dark. Sure I added light and some music
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Re: deathrun_freeman_darkrun_v1
nice Freeman ;D
I hope this is a Map that is not lagging very hard.
I hope this is a Map that is not lagging very hard.
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[GR]Phil_4319{A}
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소환사의 갈라진 틈에 오신 것을 환영합 니다
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
sohwansaui gallajin teum-e osin geos-eul hwan-yeonghabnida
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Re: deathrun_freeman_darkrun_v1
1.st Do some screens because no one will want to download it.
2.nd You will have to fix some shit as far i know you <3
2.nd You will have to fix some shit as far i know you <3
Re: deathrun_freeman_darkrun_v1
Screenshots =þ
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Re: deathrun_freeman_darkrun_v1
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Re: deathrun_freeman_darkrun_v1
Doesn't even know how to add lights - releases a map.
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Re: deathrun_freeman_darkrun_v1
Looks kinda great good work ^^
Re: deathrun_freeman_darkrun_v1
Yea I agree[GR]doodleninja wrote:Looks kinda great good work ^^
lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie
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Re: deathrun_freeman_darkrun_v1
xDDDD No offence but I dont like it, you cant see shit, and idk.Stefan wrote:Yea I agree[GR]doodleninja wrote:Looks kinda great good work ^^
lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie lie
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Re: deathrun_freeman_darkrun_v1
I havnt had a chance to look at it yet, but if the traps are decent, lights can be easily added if you need help with that.
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Re: deathrun_freeman_darkrun_v1
When u made the new rockrun version u said that u liked darkness, because it was very dark in the beginningDemon wrote: xDDDD No offence but I dont like it, you cant see shit, and idk.
But it was good that so added so much light.
So Freeman i think you should add a bit more light, because some ppl dosen't like that they almost can't see anything and that they really have to concentrate about where they are walking
Re: deathrun_freeman_darkrun_v1
If the I called it darkrun, it's because the map turned dark like I don't know what happened. I was like "wtf is that"
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Re: deathrun_freeman_darkrun_v1
If you had no lights in the map, then it would compile as "fullbright". Once you add some source of light, then map will then use vrad to compile. So for areas that have no light, it will be completely dark.Left4Freeman60 wrote:If the I called it darkrun, it's because the map turned dark like I don't know what happened. I was like "wtf is that"
Summary: You cannot just partially add lights to a map. Either you use no lights (then it will look flat and shitty) or you completely add lighting to the whole map.
Re: deathrun_freeman_darkrun_v1
I just made a new version that I will post, I fixed light problems.
Another thing that I asked on YouTube : I just made an old level, I don't know how to make, for example, an awp level because I don't know how to make the combine teleport. I started by putting a trigger_teleport on combine area and started disabled. Demon told me to put a trigger_once just in front of my trigger_teleport, then I didn't know what to do.
Another thing that I asked on YouTube : I just made an old level, I don't know how to make, for example, an awp level because I don't know how to make the combine teleport. I started by putting a trigger_teleport on combine area and started disabled. Demon told me to put a trigger_once just in front of my trigger_teleport, then I didn't know what to do.