Deathrun_cliff
Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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Deathrun_cliff
Here is a map I made that took me a few weeks, I hope you like it, I would like to put it on the server.
http://www.mediafire.com/?wax66g3667gnthk
http://www.mediafire.com/?wax66g3667gnthk
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Re: Deathrun_cliff
Cool. Ill try it out after the hurricane. Also, don't make up shit about Area 51. I take it seriously. And if you're going to complain more, you will earn a permban.
You Said:
Unless you can provide a valid link that you did post it.
You Said:
Complete and total lie right there. Sort of embarrassing."This is a realy cool map i made myself... exept for soem very basic layouts. I was hoping you would like it and put it on the server,I have tried to get it on Area 51 but the people *cough* jerks *cough* never responded to my post after a few weeks, here is the link"
http://www.mediafire.com/?wax66g3667gnthk#2
Unless you can provide a valid link that you did post it.
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Re: Deathrun_cliff
Ok. I apologize. I now realize that my post may not have been seen since 3 popped up a few minutes after I posted mine. I can not provide a link because I deleted the post and
Moved it here.
Moved it here.
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Re: Deathrun_cliff
I think I saw his link. He put it in the completely wrong section...
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Re: Deathrun_cliff
Hey, just checked out your map. Here are my suggestions.
First off, good job on the scenery. Looks so much better when there are props/lighting in the map.
When a rebel wins, you get teled into a room and then you jump off of it into the combine room. The guns though, are not in that room and are laying on the combine floor. So move the weapons up higher in the little room. Also makes sure that the combine cant use his crowbar to get those weapons, maybe put a sliding door to cover?
When you have 30 people in the spawn room, you can get spawn kill. You should definitely make more spawn points and a bigger room.
Other than that, its a pretty good map. You may want to consider extending the map to another zone so theres more traps. I counted them and I think its about 10 traps. 15 traps is generally good for 30 players because theres always a good chance that 1 player will make it to the end.
You don't have to make a new post, just paste the new link in here, and I'll test it again.
First off, good job on the scenery. Looks so much better when there are props/lighting in the map.
When a rebel wins, you get teled into a room and then you jump off of it into the combine room. The guns though, are not in that room and are laying on the combine floor. So move the weapons up higher in the little room. Also makes sure that the combine cant use his crowbar to get those weapons, maybe put a sliding door to cover?
When you have 30 people in the spawn room, you can get spawn kill. You should definitely make more spawn points and a bigger room.
Other than that, its a pretty good map. You may want to consider extending the map to another zone so theres more traps. I counted them and I think its about 10 traps. 15 traps is generally good for 30 players because theres always a good chance that 1 player will make it to the end.
You don't have to make a new post, just paste the new link in here, and I'll test it again.
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Re: Deathrun_cliff
would it be ok if I add an extra set of traps as an option for the player. or should it just be longer?
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Re: Deathrun_cliff
I would prefer it to be longer. About 5-7 more traps should do it.
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Re: Deathrun_cliff
ok, thank you for your feedback. I will make some updates
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Re: Deathrun_cliff
If you post the direct .vmf it will be easier for other mappers to see the map in hammer editor
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Re: Deathrun_cliff
It's his map. He doesn't have to release the source.Furry Hell wrote:If you post the direct .vmf it will be easier for other mappers to see the map in hammer editor
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Re: Deathrun_cliff
ant/ nick, I would be happy to supply the vmf (after these updates, theyre almost done) if you find that it would be useful, I may not be able to work on my map quite as much now that school is starting again for me. Let me know what you think. I will warn you though, it takes about 3 hours to compile so i usualy do it over-night
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Re: Deathrun_cliff
3 hours???? The largest map i ever compiled was over 100mb, and it took about 8-10 minutes!?!?!?!ranger 63 wrote:ant/ nick, I would be happy to supply the vmf (after these updates, theyre almost done) if you find that it would be useful, I may not be able to work on my map quite as much now that school is starting again for me. Let me know what you think. I will warn you though, it takes about 3 hours to compile so i usualy do it over-night
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Re: Deathrun_cliff
then i guess the map is like 600 mb.ant_8490 wrote:3 hours???? The largest map i ever compiled was over 100mb, and it took about 8-10 minutes!?!?!?!
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Re: Deathrun_cliff [updated]
Well. I have a cheap laptop so it might that, I am expeiriencing a problem with my map that I had earlier and i dont know how i fixed it, On the added on part of the map, if your on the combine side, there are some pretty random voids, there are no leaks in my map so i find this wierd I was hoping you could take a look at it and tell me what i have done wrong.
UPDATED, i fixed a small part of the problem but have no idea how
http://www.mediafire.com/?n5r4659nyt64qw8
UPDATED, i fixed a small part of the problem but have no idea how
http://www.mediafire.com/?n5r4659nyt64qw8
Last edited by ranger 63 on Sat Sep 03, 2011 12:44 pm, edited 2 times in total.
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Re: Deathrun_cliff
Ok, I will review the map on Sunday.