A Serious Suggestion ~ Travis's and Demon's Perks Idea

Is this Idea Working Out for the Server?

Yes
9
75%
No
3
25%
 
Total votes: 12
Peter Brev

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Post by Peter Brev »

I still disagree.

Some combines like to be tricky, leave it be like that.
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ant_8490
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Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Post by ant_8490 »

Added blood effect (2 options):

1) [Injury Blood] When you are injured (by a player, object, or trigger), blood effect will show on you.
2) [Hit Blood] When you hit someone, you will see a blood effect on them, confirming that you did damage to the player.

I will eventually loop these so they will become more noticeable and use a similar technique for "hurt" trails as mentioned in the suggestions.
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Peter Brev

Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Post by Peter Brev »

ant_8490 wrote:Added blood effect (2 options):

1) [Injury Blood] When you are injured (by a player, object, or trigger), blood effect will show on you.
2) [Hit Blood] When you hit someone, you will see a blood effect on them, confirming that you did damage to the player.

I will eventually loop these so they will become more noticeable and use a similar technique for "hurt" trails as mentioned in the suggestions.
That's a good thing.
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myback
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Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Post by myback »

Instead of the regular models as perks for 250, 500, 750, 1000, how about replacing one of them with odessa.mdl? It has animations and works just as fine as the other stock models.
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ant_8490
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Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Post by ant_8490 »

I'm going to add some more in between so that will work. Maybe every 125 hrs instead of just 250 hrs.
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NatAttack
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Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Post by NatAttack »

No, piss off, no body wants these. :D (jk jk)
HEY GUESS WHAT!
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Demon
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Re: A Serious Suggestion ~ Travis's and Demon's Perks Idea

Post by Demon »

Add more perks pl0x