Could we get Sanic?

Cpt.Travis
Former Server Admin
Posts: 714
Joined: Mon Oct 03, 2011 2:07 am

Re: Could we get Sanic?

Post by Cpt.Travis »

Blagho wrote:
Cpt.Travis wrote:Well it would depend, if this model is too tiny compared to all the other models then I would vote no. Since people can use such models to have a advatage. If any of you remember the skeletion model, then you woukld remember it was like invisible and people used the model to get an advantage in crossbow fights or any other fight.
If at anything the model is too big ( length wise ), but i understand what you are saying to the point where it could give players advantage. But my understanding of the model of I've been using in TF2 it really doesn't change much. Its more of a thing we need to see how it compares to in hl2dm, so there is no real way of telling if its going to give them advantages until we see it in game for hl2dm.
The model is flat like paper, trying to hit it from the side angle would be too hard. The skin will be close to invisible looking at it from the side.
User avatar
Blagho
100+ Posts
100+ Posts
Posts: 223
Joined: Sat Sep 17, 2011 11:05 pm
Location: Climax Springs

Re: Could we get Sanic?

Post by Blagho »

Cpt.Travis wrote:
Blagho wrote:
Cpt.Travis wrote:Well it would depend, if this model is too tiny compared to all the other models then I would vote no. Since people can use such models to have a advatage. If any of you remember the skeletion model, then you woukld remember it was like invisible and people used the model to get an advantage in crossbow fights or any other fight.
If at anything the model is too big ( length wise ), but i understand what you are saying to the point where it could give players advantage. But my understanding of the model of I've been using in TF2 it really doesn't change much. Its more of a thing we need to see how it compares to in hl2dm, so there is no real way of telling if its going to give them advantages until we see it in game for hl2dm.
The model is flat like paper, trying to hit it from the side angle would be too hard. The skin will be close to invisible looking at it from the side.
In game the model will curved to its right side, and it will only be like that if was like T shape (no animation). Also the hit box will be the same for my understanding.
Image
User avatar
shadowslayer
1000+ Posts
1000+ Posts
Posts: 1280
Joined: Fri Sep 03, 2010 8:51 pm

Re: Could we get Sanic?

Post by shadowslayer »

I use the sanic music(glitched file with overpowered volume) with my mic(set to max volume) as a sort of sonic bomb when things get too extreme in tf2.
Spoiler
Show
Saying "Your lucky i'm peaceful" is pretty much like saying "when i grow up i wanna be an arms race!"-HL2shadowslayer, Area 51 Minecraft
Imagethe only reason you shouldnt mess with me
User avatar
Xseba360
Server Admin
Posts: 1663
Joined: Sun Apr 11, 2010 12:26 pm
Location: Poland

Re: Could we get Sanic?

Post by Xseba360 »

Tf2 models won't work without editing the whole model. Csgo models won't work because newer mdl version... and vtf version used by csgo (7.5) is not supported in hl2dm (7.4). Cs models won't work because it's way older engine, and same as for tf2, would require editing the whole model.
User avatar
myback
Server Admin
Posts: 1051
Joined: Sat Mar 26, 2011 6:42 am
Location: United States

Re: Could we get Sanic?

Post by myback »

Xseba360 wrote:Tf2 models won't work without editing the whole model. Csgo models won't work because newer mdl version... and vtf version used by csgo (7.5) is not supported in hl2dm (7.4). Cs models won't work because it's way older engine, and same as for tf2, would require editing the whole model.
It's worth it
Image
Peter B.: half counter fortress team portal life 2