deathrun_sewers_v2

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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Aya
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Joined: Sat Nov 12, 2011 5:09 am

Re: deathrun_sewers_v2

Post by Aya »

Peter Brev wrote:Releasing tomorrow.

Too hot here to work more.
Take it easy shroomba ;3
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Aya :3
Peter Brev

Re: deathrun_sewers_v2

Post by Peter Brev »

As promised, the release of deathrun_sewers_final is ready.

To download it, please click here

This maps cover 16 traps with 3 endings: BHOP, AWP, Race.

And beta testers: Aya, Shogo, Seba, Takendown.
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ant_8490
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Re: deathrun_sewers_v2

Post by ant_8490 »

looks good, should be on the server today
[GR]Ant_8490{A}
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Aya
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Re: deathrun_sewers_v2

Post by Aya »

YAY :D
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nick_6893
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Re: deathrun_sewers_v2

Post by nick_6893 »

Okay, we just finished testing the map. My review:
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I have to say, this map is definitely created by an above average map editor (you). It's amazing. You even got the music to stop and all. I wasn't expecting it to be that good. Found 0 problems with it....Adding to the server.

Good job.
Peter Brev

Re: deathrun_sewers_v2

Post by Peter Brev »

I just released a minor update of the map.

It would be nothing to you, but it is annoying to have 2 musics playing simultaneously when picking race ending.
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ant_8490
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Re: deathrun_sewers_v2

Post by ant_8490 »

Peter Brev wrote:I just released a minor update of the map.

It would be nothing to you, but it is annoying to have 2 musics playing simultaneously when picking race ending.
On the server, nice job
[GR]Ant_8490{A}
Area 51 Servers - Owner
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Windows 10