Once more again:
http://scr.hu/10hs/zlyvm
Before, validating game cache files would have fixed this error, but now, it doesn't work anymore and all my attempts to fix have failed.
I'm planning mapping for cs:go now, cause Source SDK is only crashing or having errors like this.
EDIT: gameinfo.txt problem......
Once more again
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Re: Once more again
or just restart steam
Re: Once more again
http://scr.hu/10hs/5ug3x
The error comes directly from gameinfo.txt, I am trying to edit it and revalidate everything to get it to work.
This link shows old gameinfo.txt of HL2DM.
The new one, has the tools line deleted.
Restarting Steam doesn't fix it.
Apparently the error doing this is that Source SDK is still trying to get old files from HL2DM (before Steampipe update), therefore, Source SDK will try to make me validate gcf but I can't do it since it got updated by Steampipe and HL2DM doesn't use GCF anymore put VPK's.
Therefore, the old directory that I got for the gameinfo.txt makes SDK to work, but now, changing its directory to the new one, will start the Hammer, unfortunately, I can't open any files since I get error on opening a file.
Conclusion, I can't use SDK anymore with HL2DM neither with CSS, leads me to cancel all my maps I am working on and meaning that I can override it by using 2009 engine version and Half Life 2.
So it makes me lose 5 GB space with all my custom models.
Therefore, I'm definitively stopping mapping for HL2DM and CSS and I'll go on Portal 2 and CS:GO Authoring tools.
Have fun.
The error comes directly from gameinfo.txt, I am trying to edit it and revalidate everything to get it to work.
This link shows old gameinfo.txt of HL2DM.
The new one, has the tools line deleted.
Restarting Steam doesn't fix it.
Apparently the error doing this is that Source SDK is still trying to get old files from HL2DM (before Steampipe update), therefore, Source SDK will try to make me validate gcf but I can't do it since it got updated by Steampipe and HL2DM doesn't use GCF anymore put VPK's.
Therefore, the old directory that I got for the gameinfo.txt makes SDK to work, but now, changing its directory to the new one, will start the Hammer, unfortunately, I can't open any files since I get error on opening a file.
Conclusion, I can't use SDK anymore with HL2DM neither with CSS, leads me to cancel all my maps I am working on and meaning that I can override it by using 2009 engine version and Half Life 2.
So it makes me lose 5 GB space with all my custom models.
Therefore, I'm definitively stopping mapping for HL2DM and CSS and I'll go on Portal 2 and CS:GO Authoring tools.
Have fun.
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Re: Once more again
Why don't you just make maps with normal hl2 and ship the .bsp in the hl2dm folder?
That's way easier than messing around with hl2dm in source sdk that always breaks each week...
That's way easier than messing around with hl2dm in source sdk that always breaks each week...
Keep in mind that what i say is not static, it is dynamic.
Years, months, weeks, and days after i say something, i can say the opposite.
Years, months, weeks, and days after i say something, i can say the opposite.
Re: Once more again
Wasting time always dragging bsp.po0ka wrote:Why don't you just make maps with normal hl2 and ship the .bsp in the hl2dm folder?
That's way easier than messing around with hl2dm in source sdk that always breaks each week...
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Re: Once more again
Change map dir?Cpt. Goomba wrote:Wasting time always dragging bsp.po0ka wrote:Why don't you just make maps with normal hl2 and ship the .bsp in the hl2dm folder?
That's way easier than messing around with hl2dm in source sdk that always breaks each week...
Ingame: -[SaD]- Nico
Re: Once more again
No working for some reason, still going into hl2/mapsNicdel wrote:Change map dir?Cpt. Goomba wrote:Wasting time always dragging bsp.po0ka wrote:Why don't you just make maps with normal hl2 and ship the .bsp in the hl2dm folder?
That's way easier than messing around with hl2dm in source sdk that always breaks each week...
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Re: Once more again
Cant you add something like an additional build step to use copy.exe or some shit
Ingame: -[SaD]- Nico
Re: Once more again
I don't care about this shit, went CS:GO Sdk.
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Re: Once more again
All i did to get my sdk to work again was just re-create the old folder setup: steamapps/<accountname>/half-life 2 deathmatch/hl2mp/maps, models, materials, sound, & original gameinfo.txt
Compiled maps end up in the hl2mp/maps folder as they always did, and i just copy to my current common/../hl2mp/maps folder to test.
Compiled maps end up in the hl2mp/maps folder as they always did, and i just copy to my current common/../hl2mp/maps folder to test.
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Re: Once more again
or if you're on vista or higher you can mklink (windows equivalent of Unix's symlink)ant_8490 wrote:All i did to get my sdk to work again was just re-create the old folder setup: steamapps/<accountname>/half-life 2 deathmatch/hl2mp/maps, models, materials, sound, & original gameinfo.txt
Compiled maps end up in the hl2mp/maps folder as they always did, and i just copy to my current common/../hl2mp/maps folder to test.
Re: Once more again
Whatever, all Gaben is doing is breaking everything.
Cpt.Goomba wrote:I wonder if Valve will fix what they have broken.