allstars2_v1
Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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- Former Server Admin
- Posts: 714
- Joined: Mon Oct 03, 2011 2:07 am
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- Former Server Admin
- Posts: 714
- Joined: Mon Oct 03, 2011 2:07 am
Re: allstars2_v1
I need to release a v2 because the func_illus. does not respawn after round kill.
Re: allstars2_v1
What are you trying to do?Cpt.Travis wrote:I need to release a v2 because the func_illus. does not respawn after round kill.
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- Former Server Admin
- Posts: 714
- Joined: Mon Oct 03, 2011 2:07 am
Re: allstars2_v1
A button is supposed to kill a func_illustrary wall. When that button is pressed the wall dissapares like it should. But when the round ends and a new round starts then the wall does not respawn like it should.Cpt. Goomba wrote:What are you trying to do?Cpt.Travis wrote:I need to release a v2 because the func_illus. does not respawn after round kill.
Re: allstars2_v1
Never use kill. It messes up map. Use func_brush and set it in your func_illusonary. Then what trap you want to do? If you try to make the first trap on dark energy use func brush. Also when you use kill it remove the entity from the world and won't respawn back.Cpt.Travis wrote:A button is supposed to kill a func_illustrary wall. When that button is pressed the wall dissapares like it should. But when the round ends and a new round starts then the wall does not respawn like it should.Cpt. Goomba wrote:What are you trying to do?Cpt.Travis wrote:I need to release a v2 because the func_illus. does not respawn after round kill.
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- Former Server Admin
- Posts: 714
- Joined: Mon Oct 03, 2011 2:07 am
Re: allstars2_v1
**EDIT** I changed my mind, I need to change something else too. Link deleted.