Hello, while playing the map with those deathrun players like 3 times..like my other maps they were complaining, but it's about why everyone wins..
Well when i made the labyrinth, and night they were kinda hard and people hated them espically labyrinth. (Night was ok in the final fix)
I want to discuss about the about the update, i don't want to fail again by making a hard unbeatable map, or an easy map that the combine can't even win in it.
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ok about the map you know, i'm planning on make it a multiple map with some of these sonic levels on the genisis, so i'll change the name from greenhill to sonic or sonicworld and etc.
in other words, longer, harder (not that hard), improvments, moving some traps, lighting and env_cubemaps' and hopefully it will be the final update.
if you have any ideas you'll be credited in the map, so please i need some [b]good[/b] ideas.
Also, there's some glitches i saw those combine glitchers doing today, like pressing the two buttons in one time the two bridges/blocks break, anyway to solve problems like these.
Last edited by Sonic on Wed Nov 10, 2010 9:11 am, edited 3 times in total.
make hill top zone next plawx <3
or fire one (forgotten name, lava something i think)
i dont really like the square layout :/
a straight line with more options when you beat it?
+ you never really had to jump up steps in the gh zone. wider use of ramps pl0x
[GR]Ryan wrote:make hill top zone next plawx <3
or fire one (forgotten name, lava something i think)
i dont really like the square layout :/
a straight line with more options when you beat it?
+ you never really had to jump up steps in the gh zone. wider use of ramps pl0x
Adding some maps from Sonic 2? intersting!
And i just start making the marble zone (lava) and i think i'll add hill top since it's one of my best Sonic 2 levels
also, all the maps will be in one map, so if you passed the green hill you'll be teleported to the next level..and the next to the last one (the levels will be probably short cuz there will be kinda alots of them other then the green hill and actually the last one)
[GR]Ryan wrote:or 3/4 zones in each level? seems a waste to put such an idea in one map.
No, all the levels will have mostly have like 2-4 traps (other than the first, or maybe the final too).
Example http://img248.imageshack.us/img248/8818/szeh.jpg
this is the level you'll be teleported to after crossing the greenhill, it have only 2 traps
when you reach the end of the level you'll be teleported to another level (ex:hilltop).