Deathrun_fantasyworld_omega + bossfights

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Cpt.Travis
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Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis »

This map is not like every other deathrun maps, the traps are really cool and this map include BOSSFIGHTS!!!

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Cpt.Travis
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis »

I'm nearly done converting, I just need to add the fixes. I currently have all the particles and textures.
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fire1000678
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Re: Deathrun_fantasyworld_omega + bossfights

Post by fire1000678 »

Finally get it to work, eh? How did ya do it? Anyway, cool, I look forward to it. Although I think it will lag me almost as bad maybe worse than deathrun_underworld.
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Cpt.Travis
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis »

fire1000678 wrote:Finally get it to work, eh? How did ya do it? Anyway, cool, I look forward to it. Although I think it will lag me almost as bad maybe worse than deathrun_underworld.
Get a better pc then!
I'm running this map with 300+ fps and hl2 uses a 2004 engine. Modern pc's shouldn't have a problem running this map.
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fire1000678
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Re: Deathrun_fantasyworld_omega + bossfights

Post by fire1000678 »

Cpt.Travis wrote:
fire1000678 wrote:Finally get it to work, eh? How did ya do it? Anyway, cool, I look forward to it. Although I think it will lag me almost as bad maybe worse than deathrun_underworld.
Get a better pc then!
I'm running this map with 300+ fps and hl2 uses a 2004 engine. Modern pc's shouldn't have a problem running this map.
Well maybe I am not as economically well off as you, bro. I can't stand it when people think I can spare 1000+ dollars for a better gaming pc. I would love it but I don't happen to have that money right now. Anyway, how did you get it to work?
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"Just as the tree and the earth need each other for life, so is the body and the soul, for without the other, one is nothing."

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Xseba360
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Xseba360 »

Cpt.Travis wrote:
fire1000678 wrote:Finally get it to work, eh? How did ya do it? Anyway, cool, I look forward to it. Although I think it will lag me almost as bad maybe worse than deathrun_underworld.
Get a better pc then!
I'm running this map with 300+ fps and hl2 uses a 2004 engine. Modern pc's shouldn't have a problem running this map.
no. hl2/hl2dm uses a 2009 engine. umad?
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fire1000678
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Re: Deathrun_fantasyworld_omega + bossfights

Post by fire1000678 »

Either way, its not my CPU/RAM or anything that has trouble, it's only my graphics card.
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FalZen
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Re: Deathrun_fantasyworld_omega + bossfights

Post by FalZen »

Looks like that shitmap to "Underworld" :(
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Cpt.Travis
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis »

Alright I'm done. So I've added alot of new things on this map that differs from the css version.
*Link deleted* I forgot to add the particles in this pack* THIS IS THE NEW LINK WITH PARTICLES:http://speedy.sh/C5Xeb/deathrun-fantasyworld-omega.bsp
I'm probably on tonight for testing.
Last edited by Cpt.Travis on Sun Jul 22, 2012 2:43 am, edited 1 time in total.
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ant_8490
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Re: Deathrun_fantasyworld_omega + bossfights

Post by ant_8490 »

Cpt.Travis wrote:I'm nearly done converting, I just need to add the fixes. I currently have all the particles and textures.
Did you get them from the creator or were they packed in somewhere?
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shadowslayer
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Re: Deathrun_fantasyworld_omega + bossfights

Post by shadowslayer »

Whoever made that map has good taste.
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Cpt.Travis
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis »

ant_8490 wrote:
Cpt.Travis wrote:I'm nearly done converting, I just need to add the fixes. I currently have all the particles and textures.
Did you get them from the creator or were they packed in somewhere?
The creator had his textures and particles uploaded that's how I got some of them.
This map looks far like one of the best maps out there, it is very intresting and funny.
Full credits to the maker, Ragnara.
Cpt.Travis
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Re: Deathrun_fantasyworld_omega + bossfights

Post by Cpt.Travis »

I forgot to add the particles in on the link earlier. I've added them in this version.
http://speedy.sh/C5Xeb/deathrun-fantasyworld-omega.bsp
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nick_6893
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Re: Deathrun_fantasyworld_omega + bossfights

Post by nick_6893 »

Testing it tonight. We were at the beach today :O
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nick_6893
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Re: Deathrun_fantasyworld_omega + bossfights

Post by nick_6893 »

To many entities are in the map which caused the server to crash.

We will edit it so that it will work hopefully soon.