deathrun_texture_extreme_hl2 (2nd version released)
Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
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- Former Server Admin
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Re: deathrun_texture_extreme_hl2 (2nd version released)
Yeah it crashes quite often. The last two times I've played on it, it crashed 4 times in total. I switched it back both times but after it crashes for the second time I just let it stay on steamworks
Shit happens
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- Former Server Admin
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Re: deathrun_texture_extreme_hl2 (2nd version released)
Then we need a better update for it because that map is worth holding on.awesomedude wrote:Yeah it crashes quite often. The last two times I've played on it, it crashed 4 times in total. I switched it back both times but after it crashes for the second time I just let it stay on steamworks
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- Former Server Admin
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Re: deathrun_texture_extreme_hl2 (2nd version released)
The code at the end is: R61827394
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- Server Admin
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Re: deathrun_texture_extreme_hl2 (2nd version released)
How did you work it out?Cpt.Travis wrote:The code at the end is: R61827394
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- Site Admin
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Re: deathrun_texture_extreme_hl2 (2nd version released)
The map is weird. Sometimes it crashes and sometimes it doesn't. The server also randomly crashes on other maps. So, I think its just random and this doesn't happen very often. I'll have to look more into this issue. I think its just to many entities and it seems to always happen during round restart.
Anyways, I'm working on a spongebob map. It's funny.
Map is removed until its fixed.
Anyways, I'm working on a spongebob map. It's funny.
Map is removed until its fixed.
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- 1000+ Posts
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Re: deathrun_texture_extreme_hl2 (2nd version released)
Make some surf-implemented maps
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- Site Admin
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Re: deathrun_texture_extreme_hl2 (2nd version released)
Map has been put back on. Other maps maps were making the server crash so it's not a map problem.