deathrun_texture_extreme_hl2 (2nd version released)

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awesomedude
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by awesomedude »

Yeah it crashes quite often. The last two times I've played on it, it crashed 4 times in total. I switched it back both times but after it crashes for the second time I just let it stay on steamworks
Shit happens
Cpt.Travis
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by Cpt.Travis »

awesomedude wrote:Yeah it crashes quite often. The last two times I've played on it, it crashed 4 times in total. I switched it back both times but after it crashes for the second time I just let it stay on steamworks
Then we need a better update for it because that map is worth holding on.
Cpt.Travis
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by Cpt.Travis »

The code at the end is: R61827394
Demon
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by Demon »

Cpt.Travis wrote:The code at the end is: R61827394
How did you work it out?
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nick_6893
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by nick_6893 »

The map is weird. Sometimes it crashes and sometimes it doesn't. The server also randomly crashes on other maps. So, I think its just random and this doesn't happen very often. I'll have to look more into this issue. I think its just to many entities and it seems to always happen during round restart.

Anyways, I'm working on a spongebob map. It's funny.

Map is removed until its fixed.
[GR]doodleninja
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by [GR]doodleninja »

Make some surf-implemented maps
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nick_6893
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Re: deathrun_texture_extreme_hl2 (2nd version released)

Post by nick_6893 »

Map has been put back on. Other maps maps were making the server crash so it's not a map problem.