Try this :
http://www.2shared.com/file/WaxaluKc/New_File.html
No screen, steam sucks.
Ok guys, it's a big map so big file. There is 22 traps with 4 endings, some traps sucks. I know the map isn't perfect and probably is having bugs but if there is missing lights or whatever tell me and I fix it for new version. I'm not an advanced mapper, but I try to make maps becoming cool, I would be happy if you like the map I spend 3-4 days to make it so don't be too hard with me if there is some problems, I did my best and demon helped me on lighting. There is 5 levels, I've tested the maps 50 times (really) and it's coming cool and having less problems.Perhaps the it's quite fast to rush but like I said, I did my best and I like the results ! I hope you too.
Thanks to you all, idk why but thanks.
EDIT: New link.
deathrun_metalrun by [GR] Goomba (me)
Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
deathrun_metalrun by [GR] Goomba (me)
Last edited by Peter Brev on Thu Apr 26, 2012 8:09 am, edited 2 times in total.
-
- Site Admin
- Posts: 4390
- Joined: Fri Apr 09, 2010 3:20 pm
- Location: United States
Re: deathrun_metalrun by [GR] Goomba (me)
Both of your links for this and the sewers map are just showing up as blank pages.
Re: deathrun_metalrun by [GR] Goomba (me)
wtf lolant_8490 wrote:Both of your links for this and the sewers map are just showing up as blank pages.
Re: deathrun_metalrun by [GR] Goomba (me)
Changed link, but multiupload works perfectly, I don't know if a blank page appears to all.
-
- Site Admin
- Posts: 4390
- Joined: Fri Apr 09, 2010 3:20 pm
- Location: United States
Re: deathrun_metalrun by [GR] Goomba (me)
Some errors:
1) Falling rocks at the end dont delete. You just have them falling out into space. I added a trigger to "break" them at the bottom. (it was just continually creating entities until it lagged the server to 100% cpu and then hit the 2048 entity limit then crashed)
2) 2 of the end triggers were double toggling the walls for the other endings.
3) Noob ending sound was not packed into the map. (but its such a short ending that it doesnt need a sound anyway)
All of these problems have been fixed and it should be on the server soon. If you want the updated vmf, just let me know in steam.
Thanks
1) Falling rocks at the end dont delete. You just have them falling out into space. I added a trigger to "break" them at the bottom. (it was just continually creating entities until it lagged the server to 100% cpu and then hit the 2048 entity limit then crashed)
2) 2 of the end triggers were double toggling the walls for the other endings.
3) Noob ending sound was not packed into the map. (but its such a short ending that it doesnt need a sound anyway)
All of these problems have been fixed and it should be on the server soon. If you want the updated vmf, just let me know in steam.
Thanks
Re: deathrun_metalrun by [GR] Goomba (me)
ant_8490 wrote:Some errors:
1) Falling rocks at the end dont delete. You just have them falling out into space. I added a trigger to "break" them at the bottom. (it was just continually creating entities until it lagged the server to 100% cpu and then hit the 2048 entity limit then crashed)
2) 2 of the end triggers were double toggling the walls for the other endings.
3) Noob ending sound was not packed into the map. (but its such a short ending that it doesnt need a sound anyway)
All of these problems have been fixed and it should be on the server soon. If you want the updated vmf, just let me know in steam.
Thanks
Oki, I didn't want to add any music on noob level. 1 problem solved ^^