dr_darkcave_beta
Forum rules
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
-
- Former Server Admin
- Posts: 46
- Joined: Sun Nov 14, 2010 9:13 pm
- Location: Texas
dr_darkcave_beta
My new map is ready; I think seeing it will say all that needs to be said.
http://www.mediafire.com/?mmbjlgkdc1x5tjd
It needs testing obviously; also, please rename the finished version to deathrun_darkcave
http://www.mediafire.com/?mmbjlgkdc1x5tjd
It needs testing obviously; also, please rename the finished version to deathrun_darkcave
-
- Former Server Admin
- Posts: 46
- Joined: Sun Nov 14, 2010 9:13 pm
- Location: Texas
Re: dr_darkcave_beta
Tested it a little bit, found a couple of little problems. Fixed it in this version:
http://www.mediafire.com/?3ly2pd91ljd10cz
http://www.mediafire.com/?3ly2pd91ljd10cz
-
- Former Server Admin
- Posts: 46
- Joined: Sun Nov 14, 2010 9:13 pm
- Location: Texas
Re: dr_darkcave_beta
Here's some screenshots to get the flavor of things.
Notice I didn't get any pictures of what's in the cave. That's for you to find out...
https://steamuserimages-a.akamaihd.net/ ... B59A2076E/
https://steamuserimages-a.akamaihd.net/ ... A6E9FE957/
https://steamuserimages-a.akamaihd.net/ ... 4F2E88E90/
https://steamuserimages-a.akamaihd.net/ ... 506D6E7EB/
https://steamuserimages-a.akamaihd.net/ ... 73DCF576C/
Notice I didn't get any pictures of what's in the cave. That's for you to find out...
https://steamuserimages-a.akamaihd.net/ ... B59A2076E/
https://steamuserimages-a.akamaihd.net/ ... A6E9FE957/
https://steamuserimages-a.akamaihd.net/ ... 4F2E88E90/
https://steamuserimages-a.akamaihd.net/ ... 506D6E7EB/
https://steamuserimages-a.akamaihd.net/ ... 73DCF576C/
-
- 1000+ Posts
- Posts: 1086
- Joined: Mon Feb 27, 2012 11:08 am
Re: dr_darkcave_beta
its kinda magic *-*
hot new map!
hot new map!
-
- Former Server Admin
- Posts: 114
- Joined: Sat Jan 29, 2011 8:44 am
- Location: The Netherlands
Re: dr_darkcave_beta
Wow looks Nice
-
- Site Admin
- Posts: 668
- Joined: Fri Apr 09, 2010 4:09 pm
Re: dr_darkcave_beta
We should have time to test it out tomorrow, looks pretty neat from the screenshots.
-
- Site Admin
- Posts: 4390
- Joined: Fri Apr 09, 2010 3:20 pm
- Location: United States
Re: dr_darkcave_beta
I tested out the map and it looks really cool, but 2 thing:
1) very low fps at the spawn room (or when you look in that direction) - probably because of all the displacements. When you compiled, did you check the summary screen at then end? Were any of the categories over 100%? If so, this will probably crash a lot of people.
2) Did you run "buildcubemaps"? If so, then i cant just rename the map, because the cubemap images are relative to the name, but i think if i were to run it again it should still work. It will just have some extra unnecessary data packed into the map.
1) very low fps at the spawn room (or when you look in that direction) - probably because of all the displacements. When you compiled, did you check the summary screen at then end? Were any of the categories over 100%? If so, this will probably crash a lot of people.
2) Did you run "buildcubemaps"? If so, then i cant just rename the map, because the cubemap images are relative to the name, but i think if i were to run it again it should still work. It will just have some extra unnecessary data packed into the map.
-
- Server Admin
- Posts: 1663
- Joined: Sun Apr 11, 2010 12:26 pm
- Location: Poland
Re: dr_darkcave_beta
Oooorrrr... just use pakrat to rename cubemap imgs inside the bsp.ant_8490 wrote:2) Did you run "buildcubemaps"? If so, then i cant just rename the map, because the cubemap images are relative to the name, but i think if i were to run it again it should still work. It will just have some extra unnecessary data packed into the map.
-
- 750+ Posts
- Posts: 890
- Joined: Tue Jan 31, 2012 11:08 am
- Location: Muntendam, Groningen (Holland)
Re: dr_darkcave_beta
...
Looks like a big map.
Gonna be a big lag.
*flips table*
Looks like a big map.
Gonna be a big lag.
*flips table*
-
- Former Server Admin
- Posts: 46
- Joined: Sun Nov 14, 2010 9:13 pm
- Location: Texas
Re: dr_darkcave_beta
No nothing was over 100%, the spawn room is just laggy. There's several other spots like that too, but not nearly as severe. Though I did forget to run buildcubemaps.
-
- Former Server Admin
- Posts: 46
- Joined: Sun Nov 14, 2010 9:13 pm
- Location: Texas
Re: dr_darkcave_beta
Alright Ant I'm gonna re-edit some things, I'm going to work on cleaning up the map and making it more compact so that the entire map isn't rendered at once. No need to test the crappier versions, I'll get started on the 'cleaned up' versiom tomorrow.
-
- Site Admin
- Posts: 4390
- Joined: Fri Apr 09, 2010 3:20 pm
- Location: United States
Re: dr_darkcave_beta
awesomeRaymond wrote:Alright Ant I'm gonna re-edit some things, I'm going to work on cleaning up the map and making it more compact so that the entire map isn't rendered at once. No need to test the crappier versions, I'll get started on the 'cleaned up' versiom tomorrow.
-
- Former Server Admin
- Posts: 46
- Joined: Sun Nov 14, 2010 9:13 pm
- Location: Texas
Re: dr_darkcave_beta
Alright here's the final version (assuming that there are no further problems that you should tell me about.)
I get like 100 fps more in all of those previous bad spots; currently there's only one bad spot, but it's not too horrible.
I used buildcubemaps and optimized the map to the best of my ability. I hope everyone likes it.
Edit:
Fixed link to go to the correct map..
http://www.mediafire.com/?n8fvws1qqaq1rvt
I get like 100 fps more in all of those previous bad spots; currently there's only one bad spot, but it's not too horrible.
I used buildcubemaps and optimized the map to the best of my ability. I hope everyone likes it.
Edit:
Fixed link to go to the correct map..
http://www.mediafire.com/?n8fvws1qqaq1rvt
-
- Site Admin
- Posts: 4390
- Joined: Fri Apr 09, 2010 3:20 pm
- Location: United States
Re: dr_darkcave_beta
Definitely better fps than before, but it will be low for other people still (just based on other maps that people complain about low fps on). Nothing we can do about that though. I'll fully test out all the endings with Nick tomorrow.
-
- 1000+ Posts
- Posts: 1086
- Joined: Mon Feb 27, 2012 11:08 am
Re: dr_darkcave_beta
sounds cool